Giant Whoop!
This is a quick final closing activity that leaves a group with a quick adrenelin boost. You could use it at any time as an energiser, although I usually use it to close an event.
This is a quick final closing activity that leaves a group with a quick adrenelin boost. You could use it at any time as an energiser, although I usually use it to close an event.
An activity to get to know each other- from a different perspective, as children
The interview is a good warm up for every training or workshop session. Playful start in which the participants will start to communicate with and come to know each other, directing the thinking toward the topic of the day. It is usually a very cheerful activity.
Az interjú egy jó bemelegítés, jégtörő minden tréninghez vagy workshophoz. Játékos kezdés, amelyben a résztvevők elkezdenek megismerkedni és kommunikálni egymással, miközben a gondolataikat már a nap témája felé irányítjuk.
A fast, virtual icebreaker designed for participants to get to know each other and have fun!
Measures of success vary across an organization. Executives concern themselves with company-wide Objectives involving Revenue, Cost, Profit, Margin and Customer Satisfaction.
Further down the org chart, management and individual contributors rate performance against more detailed Key Performance Indicators (KPIs) tracking customer behavior: a product manager may measure app downloads, or number of shopping cart items per visit. These customer behaviors clearly affect the larger corporate Objectives, but how? and which have the most impact?
The goal of this game is to channel Aristotle’s assessment of your argument.
This is a solo exercise to help you kick-start your day with a daily P.A.C.T. to create more intention, gratitude, joy, and transformation in your life.
Helps to pinpoint and tackle latent problems in a team.
An educational game that aims to promote confidence in young people in the search of a job. It is designed to help with boosting their confidence in trying various working experiences and focus on gathering transferable skills, rather than try to find the "perfect job".
Society often forces on young people this idea of having a successful career by the age of 30, which is in most cases an unrealistic scenario. This can result in young people experiencing anxiety, depression, burnout and anger in their attempts to work hard to climb the corporate ladder.
With this game we suggest that any job can support you in your personal and professional development by giving you new experiences and skills you haven't had before.The daily SCRUM meeting is a short (15 minutes) meeting quite often held at the beginning of each working day with the full team.