
Mission Impossible
In this exercise, participants take an existing design, process, or idea and change one foundational aspect that makes it “impossible” in function or feasibility. For example: “How do we build a house…in a day?”
In this exercise, participants take an existing design, process, or idea and change one foundational aspect that makes it “impossible” in function or feasibility. For example: “How do we build a house…in a day?”
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise, the whole group reflects and draws out learnings and reflections.
You have a wealth of brilliant ideas, and it can be a challenge to select which to take forward to develop further.
This game will help you decide on, and select winning ideas.
Build on your ideas by looking at them from someone else's perspective. What would your favorite actor think of your concept? Would your president or prime minister endorse it? What if you were to switch hats with another organization? How would they change or build on your idea?
A virtual asynchronous start for an issues or problem solving workshop.
We live in fast changing world and we need to think and react quickly and decisively. This gamification tool encourages people to think rapidly and creatively. Remove the mental barriers that prevent people from overthinking and blocking in branstormings.
A lateral thinking approach for ideas to a difficult problem
A blend of Open Space and World Cafe that gets large groups of people working on action, in a co-creative, peer coaching environment.
Vivid way to structure a discussion for a complex topic.