Draw a Hand
Here's a jolt that can be conducted within 99 seconds, raising awarness of our automatic stereotyping processes.
Here's a jolt that can be conducted within 99 seconds, raising awarness of our automatic stereotyping processes.
You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.
Understanding and analyzing a piece of advice are important activities. Here is a game that requires the participants to analyze the features associated with different pieces of advice.
A fast get-to-know game that can be tailored according to the participants age/profession/etc.
A fun, physical activity designed to help a group work on communication, problem solving, to understand roles of leader and follower within the group.
The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.
Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.
A fun and reliable technique for scoring many ideas, with instant visual results. Participants rate statements by dropping tokens in Feedback Frames in a range of slots that are hidden by a cover, with results later revealed as a visual graph of opinions. This simple in-person analog tool uses secret score voting to recognize nuanced gradients of agreement towards consensus and avoid traditional voting problems such as groupthink and vote-splitting, which are common in sticker dot voting.
In a circle you must call someone else's name before a zombie gets to you.
The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations. Using the basic principles of the diffusion curve, the activity aims to have participants reflect on the question: in which areas of my life am I: an innovator, early adopter, early majority, late majority, or laggard? It can also be extended to have participants apply the same lens to the organizations or companies they work for.
This activity helps participants value each other, by focusing on the tiniest actions of kindness. Could be used at the end of a session or workshop.
Impulse (also known as Pass the Pulse) is a great exercise for teamwork and breaking the ice at the same time.
This is a great activity to show the power of "now" which we usually underestimate.