Library of facilitation techniques

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1,625 results

Methods (1509)

Jason Diceman

Feedback Frames for Prioritizing a Brainstorm

A fun and reliable technique for scoring many ideas, with instant visual results. Participants rate statements by dropping tokens in Feedback Frames in a range of slots that are hidden by a cover, with results later revealed as a visual graph of opinions. This simple in-person analog tool uses secret score voting to recognize nuanced gradients of agreement towards consensus and avoid traditional voting problems such as groupthink and vote-splitting, which are common in sticker dot voting.

Thiagi Group

Who and Why?

You already know a lot about factors that increase and decrease people's trustworthiness. This is because ever since you were a baby, you have learned through experience who to trust and who to distrust. This activity asks you to think about six people and decide why you trust or distrust them.

Thiagi Group

Trustworthy

You may be a trustworthy computer programmer but nobody may trust your ability to manage a project. You may trust your surgeon to do brain surgery—but not to give you financial advice.

Trustworthy differentiates behaviors and traits that contribute to trustworthiness in different situations (such as predictability) and other behaviors and traits that are limited to specific situations (such as surgical expertise).

Thiagi Group

Features

Understanding and analyzing a piece of advice are important activities. Here is a game that requires the participants to analyze the features associated with different pieces of advice.

Suzanne  Whitby

Sink or... sail, swim, surf and scuba!

This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.

A MURAL template is included for you to use and modify as you wish (at the bottom of this method).

Alexandre Eisenchteter

The Product Box

The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.

Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.