Fishbone diagram
Fishbone diagrams show the causes of a specific event.
Fishbone diagrams show the causes of a specific event.
The objectives are to build group member relationships through verbal and nonverbal cue-sensing and effective adaptation to others' displayed emotions through entertaining and nonthreatening skits.
I dread the moment when people ask me, “What do you do?” I don't know how to explain that I am a performance technologist, or an instructional designer, or a facilitator. So I cheat by saying that I am a trainer.
Here's an activity that helps you become more fluent in explaining what you do for a living.
Easy and fun way to review content or atmosphere at the end of a group activity (or in between) in 5 minutes.
Because a checklist is a focusing object, it demands that the team discuss the order and importance of certain tasks. Team members are likely to have different perspectives on these things, and the checklist is a means to bring these issues to the surface and work with them.
Most teams, regardless of size, can access data measuring their progress towards goals. Use this group activity to validate the strategic alignment of your KPIs, understand the relationships between them, and brainstorm tests you can perform to validate both.
Managing stakeholders can help you ensure that your projects are met with success where others might fail. This activity supports you to identify your project’s stakeholders. It helps you take into account everyone who significantly impacts a decision, or could be affected by it. Identifying who has various levels of input and interest in your projects can help align decisions.
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Individuals or groups prepare a collage of photos, icons, or quick art that reviews the concepts and skills previously learned in the program. Others interpret what the art and images mean based on their own learning.
One person speaks gibberish and the other interprets