Library of facilitation techniques

Team Building Workshop Activities

Featured Author – International Association of Facilitators

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24 results
Tina Puc

Robo Word Finder

Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone — someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.

Tina Puc

Sync Squad

Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you — so you can never just play your own robot.

Tina Puc

Holloway

Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands — so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.

Tina Puc

Fire the Vibecoder

Fire the Vibecoder is a hidden-role party game wearing the skin of a corporate layoff platform. Everyone gets a secret job title, and one or two hidden "Vibecoders" are mixed into the team — the rest have until the end of the sprint to talk, accuse and reason out who they are. Almost the entire game is conversation: you defend your own record, poke holes in everyone else's, and the group casts a single vote to fire one colleague.

Tina Puc

Consensus

Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points — but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.

Brice Jones

Marche-Stop

Écouter les consignes du facilitateur et ce n'est pas facile si elle semble contradictoire.
Les consignes sont données en plusieurs phases (chaque phase 30s/60s) puis sont inversées et de nouvelles consignes sont ajoutées et elles sont aussi inversées.

Inspiré par Walk/Stop the Humour That Works