Magical Gifts
In pairs, each person gives a "magical" gift to their partner that relates to what their partner has shared with them.
In pairs, each person gives a "magical" gift to their partner that relates to what their partner has shared with them.
9 Dimensions is a powerful activity designed to build relationships and trust among team members.
There are 2 variations of this icebreaker. The first version is for teams who want to get to know each other better. The second version is for teams who want to explore how they are working together as a team.
This activity supports participants to reflect on a question and generate their own solutions using simple principles of active listening and peer coaching. It’s an excellent introduction to active listening but can also be used with groups that are already familiar with it. Participants work in groups of three and take turns being: “the subject”, the listener, and the observer.
An exercise designed to investigate value based conflict, decision making, highlights the challenges of establishing right and wrong with different perspectives.
When you hear about your strengths from others and acknowledge them to yourself, this builds your motivation and self-confidence.
If you do this at the end of a workshop, you go away feeling good about yourself and your colleagues too.
What made success possible? In less than one hour, a group of any size can generate the list of conditions that are essential for its success. You can liberate spontaneous momentum and insights for positive change from within the organization as “hidden” success stories are revealed. Positive movement is sparked by the search for what works now and by uncovering the root causes that make success possible.

Battery Check ... How are YOU?
Campfire leverages our natural storytelling tendencies by giving players a format and a space in which to share work stories—of trial and error, failure and success, competition, diplomacy, and teamwork. Campfire is useful not only because it acts as an informal training game, but also because it reveals commonalities in employee perception and experience.
A positive and uplifting icebreaker that encourages team members to reflect on achievements, recognize each other’s contributions, and build a culture of appreciation.
Customer experience mapping is a method of documenting and visualizing the experience a customer has as they use the product or service. It also maps out their responses to their experiences.
To be used when there is a solution (even in a conceptual stage) that can be analyzed.
A tool that helps a designer assess the demands a product/design puts on the user. This tool can be used by anyone creating a product, design, or service and wants to critically assess its demand on users.
In the Desert Island Game, begin by asking your participants an important question – if you were stranded on a desert island, what essential items would you choose to survive?
Participants are given a list of items to choose from and must work together to decide which items will help them stay alive.
The Desert Island Game is a great, remote-friendly exercise for a team to work together and share opinions.