MindSpin
A fast and loud method to enhance brainstorming within a team. Since this activity has more than round ideas that are repetitive can be ruled out leaving more creative and innovative answers to the challenge.
A fast and loud method to enhance brainstorming within a team. Since this activity has more than round ideas that are repetitive can be ruled out leaving more creative and innovative answers to the challenge.
Instead of directly asking people what they like or don’t like about a particular brand, product or service, this method gives insight into their perceptions by eliciting feelings based on real-life experiences and interactions through writing a love or breakup letter.
To be used in the ideation and user exploration phase.
Paper Telephone is a mix of two methods, "Telephone" and "Pictionary". It is a creative game aiming to fasten the get-to-know each other phase of the team while having a good time.
This is intended as an icebreaker before a training, but can also work as a general icebreaker with 3 or more people.
In the Desert Island Game, begin by asking your participants an important question – if you were stranded on a desert island, what essential items would you choose to survive?
Participants are given a list of items to choose from and must work together to decide which items will help them stay alive.
The Desert Island Game is a great, remote-friendly exercise for a team to work together and share opinions.
Easy and fun way to review content or atmosphere at the end of a group activity (or in between) in 1 minute.
This tool helps small and large groups to identify key transformative trends over the next few years, explore their consequences, and begin to look at how they can be met to create business opportunities. By the end of the workshop, participants create a list of most relevant trends; and an elaboration on three most-important trends, including ideas around how their organization/s could act to meet those trends. Can be run both online and face-to-face.
A mind map is a diagram used to represent a number of ideas or things. Mind maps are methods for analyzing information and relationships.
The sequential building of ideas without evaluation.
The ET acronym stands for “Effective Trainer”. We use this activity in our train-the-trainer sessions.
Participants work individually, with a partner, and in teams to prepare a list of suitable techniques for providing effective training. Eventually, each participant selects a technique that he or she wants to use immediately.
The Stinky Fish Canvas is a visual way to address the problems teams carry around: the longer we void the conversation, the stinkier our issues get.