Library of facilitation techniques

Communication Workshop Activities

Group activities and exercises to improve communication skills.

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80 results

MethodsΒ (74)

Heike Roettgers

Feedback Übung

  • Die Teilnehmer finden sich in selbst gewählten Kleingruppen zu viert zusammen.
  • Die Teilnehmer geben einander anhand verschiedener Leitfragen Feedback.
  • Auswertung der Feedback-Sequenz im Fish-Bowl.
Gamestorming methods

Let's Count

The goal of the activity is for an entire room to try to count to the number 10β€”out loudβ€”one number at a time, with one person speaking at a time, without anyone talking over someone else.
Joran Oppelt

Elephants, Dead Fish, and Vomit

  • Frame: Famously utilized by AirB&B to get at the heart of some of their culture issues. The idea is that there are three things that move the needle on psychological safety and team effectiveness:

    • Elephants - The "elephants in the room" or things people are avoiding and not talking about. These tend to create a sense of ambiguity and helplessness. Elephants must die.
    • Dead Fish - These are the "old tapes" that people refuse to let go of. They've been around so long that they're beginning to stink up the place. These tend to sour people on each other by undermining trust and creating fictions. Dead Fish must disappear.
    • Vomit - This is our ability to speak freely, directly, and openly with another person without fear of reprisal. If we're not listened to in this way, it can build up over time and bad things can happen. Vomit has to happen.
  • Outcomes: Creates more honesty and psychological safety; Surfaces crucial issues on the team

  • Demo: Leader shares an example of an old tape or story they've been carrying around and are ready to let go of
  • Process/Steps:
    • Facilitator introduces the framework by drawing three columns on a flipchart (or a flipchart for each)
    • Facilitator asks the group for an example of either an Elephant or a Dead Fish
    • Team members affirm, clarify, or provide additional context
    • Group decides how to appropriately address or let go of the issue (usually by naming some hard, next steps)
    • Facilitator captures on flipchart
    • Group is invited to add to the flipcharts over the course of the day
    • Facilitator reviews additions at the end of the day
Skye Suttie

Human Device

In this interactive, teams will come together to become a human version of the device listed on their index card. This activity is a means to build team dynamics and also a way to address any challenges a team might be working through as this activity is completely dependent on everyone coming together as a group and playing a part.

Tina Puc

Robo Word Finder

Robo Word Finder sits your team around a giant letter board where little robots walk the tiles, hunting hidden words together. Everyone draws from a single shared pool of letter picks, so nobody can sweep the board alone β€” someone spots a word, someone walks it, and the team decides together whether it's worth the picks. Quick to teach and easy to drop in, it's a short, collaborative break for a remote team, with boards in nine languages.

Tina Puc

Sync Squad

Sync Squad is a cooperative puzzle that only rewards a group that talks. Each player drives one colour-coded robot through a shared chamber, and the exit opens only when every robot stands on its matching goal at the same moment. The catch: each hazard is keyed to a colour, and the thing that's lethal to your teammate is completely harmless to you β€” so you can never just play your own robot.

Tina Puc

Holloway

Holloway is a cooperative maze that only opens for a team that talks. Your group steps into a shifting labyrinth to find glowing sigils, none of which will lift for a single pair of hands β€” so you split up, call to each other across the walls, and describe what you see. Roughly once a minute the house rearranges itself, wiping the map in your head, and the only way anyone leaves is together.

Tina Puc

Consensus

Consensus is a fast social-negotiation game that turns group decision-making into a spectator sport. Each round puts one opinionated question on every phone with four options and a pot of points β€” but an option only passes on a strict majority, and if the room can't agree, nobody scores. Every player is secretly paid to steer the group toward a different option, so the room has to actually talk, bargain and build coalitions to score at all.