WWWWWH
‘Who, What, Where, When, Why and How’ is a method used to obtain a thorough understanding of a problem.
‘Who, What, Where, When, Why and How’ is a method used to obtain a thorough understanding of a problem.
A fun energizer that uses multiple senses.
When exploring an information space, it’s important for a group to know where they are at any given time. By using SQUID, a group charts out the territory as they go and can navigate accordingly. SQUID stands for Sequential Question and Insight Diagram.
In any good brainstorming session, there will come a time when there are too many good ideas, too many concepts, and too many possibilities to proceed. When this time has come, dot voting is one of the simplest ways to prioritize and converge upon an agreed solution.
A rapid game of name learning with probably a lot of funny moments. Besides it teaches particiapants how to communicate and strategize in an effective way without being explicit about these goals.
Beginning a session with anonymous sharing of possible problems
Open your workshop / session / meeting with a visual check-in that enables people to be there as who they are and what's on their mind:
A focused meditation to become present and aware. We accept our feelings, leaving behind what we doesn't serve us right now. A ideal way to open a workshop or team meeting.
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match
Players complete the sentence "I could tell you a story about...", responding to the facilitator's prompt of the nature of the story. The story is not told as part of the exercise.
Count fast down from 8 to 1 while shaking each body limb as a group
This activity can serve multiple purposes. It can be used as an energiser or ice breaker for groups that a bit low on energy or first meet each other. Another purpose of the game could be enhance teamwork and show that different people with different beats can make an orchestra.