Library of facilitation techniques

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Featured Author – Melanie Martinelli

Melanie Martinelli has spent more than 20 years helping organisations create learning that leads to real change. Melanie is passionate about helping L&D teams move beyond delivering great training and start designing for lasting learning transfer.

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656 results

Methods (631)

Hyper Island

Exploring Client Centricity

Client-centricity” (or “client-focus”) is an approach to business based on putting the client/customer at the center of an organization's philosophy, strategy, and operations. This exercise promotes collaborative exploration and reflection around an organization’s approach to its clients. Participants discuss and share positive experiences they have had as clients, and use this to define their approach to “client-centricity” as a group. They discuss different groups of clients based on needs, and explore how successfully the organization has met those needs in the past. The exercise ends with a prioritization of areas for improvement.

Mirna Smidt  from Trainers Toolbox

Expressing, Not Achieving (Map of Meaning)

This exercise shifts a familiar question, what did you achieve, into a different one, what did you get to express, and asks participants to notice the difference. Rooted in the Expressing Full Potential pathway of the Map of Meaning framework, it moves away from the pressure of "unlocking" or "achieving" potential toward the quieter, more sustainable experience of expressing something that was already there. Ideal for individual coaching, leadership development, and onboarding, wherever a team or person needs a reset away from achievement-only thinking.

Hyper Island

Feedback: Current Strongest Impression

Regular, effective feedback is one of the most important ingredients in building constructive relationships and thriving teams. Openness creates trust and trust creates more openness. Feedback exercises aim to support groups to build trust and openness and for individuals to gain self-awareness and insight. Feedback exercises should always be conducted with thoughtfulness and high awareness of group dynamics. This is a good first feedback exercise. It supports individuals to try out giving and receiving a very basic form of feedback in a safe way.

Hyper Island

Feedback: I appreciate...

Regular, effective feedback is one of the most important ingredients in building constructive relationships and thriving teams. Openness creates trust and trust creates more openness. Feedback exercises aim to support groups to build trust and openness and for individuals to gain self-awareness and insight. Feedback exercises should always be conducted with thoughtfulness and high awareness of group dynamics. This is a good early feedback exercise when group members have developed some comfort and are still getting to know each other. It focuses on sharing appreciation and curiosity about each other.

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Hyper Island

Feedback Map

This is a feedback exercise to support participants to deliver feedback that is clear and specific, especially after working in multiple project teams over a longer period of time. The team maps the connections between individuals, then uses specific points of interaction to prompt feedback.

Hyper Island

Feedback: Start, Stop, Continue

Regular, effective feedback is one of the most important ingredients in building constructive relationships and thriving teams. Openness creates trust and trust creates more openness. Feedback exercises aim to support groups to build trust and openness and for individuals to gain self-awareness and insight. Feedback exercises should always be conducted with thoughtfulness and high awareness of group dynamics. This is an exercise for groups or teams that have worked together for some time and are familiar with giving and receiving feedback. It uses the words “stop”, “start” and “continue” to guide the feedback messages.

Andrea Beliczki

Flip Your Space

Prototype space to evoke emotions and understand behaviors.

Repurpose your space in the name of design. Rearrange a room to role play how a user might experience your service or product. Try out these methods early on in prototyping.