Library of facilitation techniques

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Liberating Structures

Ecocycle Planning

You can eliminate or mitigate common bottlenecks that stifle performance by sifting your group’s portfolio of activities, identifying which elements are starving for resources and which ones are rigid and hampering progress. The Ecocycle makes it possible to sift, prioritize, and plan actions with everyone involved in the activities at the same time, as opposed to the conventional way of doing it behind closed doors with a small group of people. Additionally, the Ecocycle helps everyone see the forest AND the trees—they see where their activities fit in the larger context with others. Ecocycle Planning invites leaders to focus also on creative destruction and renewal in addition to typical themes regarding growth or efficiency. The Ecocycle makes it possible to spur agility, resilience, and sustained performance by including all four phases of development in the planning process.

Hyper Island

Team Self-Assessment

This is a structured process designed for teams to explore the way they work together. The tight structure supports team members to be open and honest in their assessment. After reflecting as individuals, the team builds a collective map which can serve as the basis for further discussions and actions. The assessment is based around 6 dimensions. Each one encouraging the team to reflect and analyse a different and crucial element of their behaviour.

Hyper Island

Hot Air Balloon

A great tool to kick-off ANY workshop! The hot air balloon is a metaphorical method that aims to identify strengths, weaknesses, external forces, stakeholders and goals all in a simple and well-structured process.

The charm is that you’re not relying on another dull matrix but actually going through an imaginary journey that engages us to think outside of our typical thought patterns. Just gather all participants and collect their input step-by-step in the process.

Hyper Island

Project Mid-way Evaluation

This method is useful for evaluating a project currently in progress, to see if any adjustments need to be made for the team to work more effectively together. It provides a framework for discussion. Participants focus on the things that are helping and hindering the team process, and create action steps for improvement.

Hyper Island

Quantify Yourself

If curiosity and empathy can be a driver of creativity, there is no reason why they need be restricted to the observation of others. A range of technologies increasingly allow us to track, monitor and in doing so discover things about our own behaviours. Much of creativity is centred on making visible the invisible and for this reason spending time experimenting tools which allow us to do this may help us reflect on the potential for digital tools to be part of our creative toolbox.

The garden of practices

What about using a bit of poetry? Imagine you and your team members as gardeners, and the team ways of working as your garden.

Plant a garden and use practices as seeds that you can put in your seed stock. Use a virtual (iKanban, wekan, Trello) or physical (post-its) Kanban tool to materialize this process. And when your garden is flourished, be proud of it and show it to your colleagues.

Hyper Island

Engineering Your Team OS

This is designed to work as a standalone workshop or as a companion to the Team Self-Assessment tool. Using reflections and insights on your working process, your team will 'update' its operating system by making deliberate choices about how to work together. The goal is gradual development, not a radical shift. You will design an ideal-state for your team and slowly work towards that.

Hyper Island

Team Purpose & Culture

This is an essential process designed to help teams define their purpose (why they exist) and their culture (how they work together to achieve that purpose). Defining these two things will help any team to be more focused and aligned. With support of tangible examples from other companies, the team members work as individuals and a group to codify the way they work together. The goal is a visual manifestation of both the purpose and culture that can be put up in the team's work space.

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Dymitr Romanowski

Impact Effort Matrix for Software Requirements Prioritization

The Impact Effort Matrix allows prioritizing the implementation of requirements or product functionalities by considering the implementation cost and its impact on the product. Our proposed matrix is tailored to the process of Software Requirements Management and product development. Therefore, we understand Effort as the Implementation Cost, expressed in Scrum Points, and evaluate Impact while working with the matrix using group knowledge and intelligence or through the "Kano Model" exercise. The latter helps structure the discussion about Impact.