HoWoRiCha
Explore any complex topic with Hopes, Worries, Risks, Chances seen by your participants. This creates connection, better acceptance for different angles and aspects of the topic and reduces the uncertainty of the group.
Explore any complex topic with Hopes, Worries, Risks, Chances seen by your participants. This creates connection, better acceptance for different angles and aspects of the topic and reduces the uncertainty of the group.
Name all the bad ideas to make room for good ones. Coming up with the perfect solution right off the bat can feel paralyzing. So instead of trying to find the right answer, get unstuck by listing all the wrong ones.
In Options Place, participants propose and lead their own breakout sessions instead of following a preset agenda. This unleashes people’s creativity and invites them to attend sessions that match their interests. When given the freedom to shape the agenda, participants become more engaged and take greater ownership of solutions, which leads to greater commitment, action, innovation, and follow-through. In this way, Options Place brings to life LS Principle #6, Amplify Freedom and Responsibility. This structure works well for large groups.
A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside. Use this exercise when brainstorming ideas, developing a new product or service or creating a strategy or plan that will include others. Participants phone a co-worker and ask them questions relevant to the task. This quickly generates meaningful input from a range of “outside” perspectives. Often, participants will be surprised at how simple it was to solicit this input and how valuable it is to the process.
This is an exercise to inspire your team with products or services that they think they can use as inspiration for their concepts in the next phases of their design sprints.
A fast and loud method to enhance brainstorming within a team. Since this activity has more than round ideas that are repetitive can be ruled out leaving more creative and innovative answers to the challenge.
A mind map is a diagram used to represent a number of ideas or things. Mind maps are methods for analyzing information and relationships.
The lotus blossom method is a creativity exercise. It is a framework for idea generation, starting from one central theme. Eight conceptual themes grow out from the main theme and each of them are used as central theme to generate 8 more themes. Explore!
The sequential building of ideas without evaluation.
The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.
Brainwriting is essentially the same as brainstorming. Ideas are generated by asking people to write them down instead of verbally presenting them.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.