Library of facilitation techniques

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Methods (1523)

Gamestorming methods

Make A World

The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort toward crystallization. Alexander Graham Bell’s vision for the telephone started as highly rudimentary sketches.

Vojta Žák

Escape Hopeland

Plan several stations in your area. Each station will present a ethical dilemma. Participants are traveling in groups and falling to smaller groups as they are choosing different answers. In the end, they all arrive to the final. The reflection is focused on their decision-making process.