
Library of facilitation techniques
find the right tool for your next session


20/20 Vision
The 20/20 Vision game is about getting group clarity around which projects or initiatives should be more of a priority than others. Because employees’ attention is so often divided among multiple projects, it can be refreshing to refocus and realign more intently with the projects that have the biggest bang for the buck. And defining the “bang” together helps ensure that the process of prioritization is quality.
Generative Relationships STAR
You can help a group of people understand how they work together and identify changes that they can make to improve group performance. All members of the group diagnose current relationship patterns and decide how to follow up with action steps together, without intermediaries. The STAR compass tool helps group members understand what makes their relationships more or less generative. The compass used in the initial diagnosis can also be used later to evaluate progress in developing relationships that are more generative.

Three wishes
The activity serves as a brief energiser during a workshop, and helps to get creativity flowing. At the end of this method, each team member will be a little more familiar with each other.

Who/What/When Matrix
With Who/What/When matrix, you can connect people with clear actions they have defined and have committed to.

Help Me Understand
Help Me Understand is based on the underlying (and accurate) assumption is that employees come to meetings with widely different questions around a topic or a change. It also allows the players to discover overlaps with other players’ questions and to notice the frequency with which those questions occur—something they may not have known prior to the meeting.

TRASH: Goal-setting Simulation
This simulation game consists of six rounds of activity, each involving a different participant. A mini debriefing discussion is undertaken immediately after each round to identify the emotional impact of the type of goal statement used during the round and to relate the experience with workplace events. The final activity requires participants to apply their insights to the specification of work-related performance goals.

Questions Only
A classic improv game designed to encourage creative thinking, develop improvisation skills, and energize a group - great to break the ice and generate laughter with minimal set-up!

Marshmallow challenge with debriefing
In eighteen minutes, teams must build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow needs to be on top.
The Marshmallow Challenge was developed by Tom Wujec, who has done the activity with hundreds of groups around the world. Visit the Marshmallow Challenge website for more information. This version has an extra debriefing question added with sample questions focusing on roles within the team.

Name Game
Use the exercise at, or very near, the start of a course, workshop or meeting where people don't know each other as it helps to learn names of each other

Headlines from the Future
Get inspired today by a world 20 years away.
Sometimes it helps to start from the end. This exercise will help you align with your team on an audacious vision for your project - one that you can work backward from.

Flip It!
Often, a change in a problem or situation comes simply from a change in our perspectives. Flip It! is a quick game designed to show players that perspectives are made, not born.