Gamestorming methods

SQUID

by . Last edit was about 2 months ago
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When exploring an information space, it’s important for a group to know where they are at any given time. By using SQUID, a group charts out the territory as they go and can navigate accordingly. SQUID stands for Sequential Question and Insight Diagram.

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Additional info

Goal

To effectively map out the questions and possible answers of a topic

Attachments

You will be able to upload attachments once after you create the method.

Materials

  • Flipchart
  • Post-its (2 different color)
  • Pens

Instructions

Preparation

Reserve a large area of a whiteboard or several flip charts to create the SQUID. Participants are given two colors of sticky notes to work with, one for questions and one for answers.

Flow

Start to build the diagram by writing the group’s core topic on a sticky note. Put this in the center of the space.

  • Question mode: To open the exercise, ask individuals to generate a question that is their “best guess” on how to approach the topic. They capture this on a color-coded sticky note, and share it with the group by posting it adjacent to the center of the SQUID. The questions should immediately offer a few different routes of inquiry, and participants will likely start offering thoughts on answers.
  • Answer mode: Similar to question mode, participants write their “best answers” on color-coded sticky notes. They share them with the group by posting these notes adjacent to the relevant question and connect them with a line. They may answer more than one question, and they may answer one question with multiple answers. As a rule, answers should be succinct enough to fit on one note.

After a discussion, the group then moves back into question mode, generating questions based on the last round of answers. Participants may focus on earlier parts of the SQUID as well. The process repeats over the course of the discussion.

Background

The SQUID game is credited to James Macanufo

Source: Gamestorming

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