Library of facilitation techniques

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Carrin Robertson

Estimation Game - Cup of Tea

Estimation Games are great for starting conversations and honing and tuning estimations before an estimation session. This exercise helps a team to get into the right mindset for estimating and planning for the sprint.

Hyper Island

Protobot

One of the best ways to explore creativity is through building. Simple low fidelity prototypes can allow us to transform simple (and at times complex) ideas into something physical. In doing so we inevitably open a space for continuing to explore, reevaluate and iterate.

Hyper Island

What's in the Bag?

This is a fun icebreaker or energizer where participants are asked “What's in the bag?” It's a simple way to engage people and have fun getting to know each other, it gets participants to step into the space together. Each team gets points for any items that are called out that they have with them.

Trendanalyse

Het bepalen van de drijvende krachten achter trends en andere ontwikkelingen.

Een Trendanalyse kan gebruikt worden als onderdeel van een uitgebreidere toekomstverkenning. Lees de oefening Scenario-analyse voor een overzicht van alle opdrachten die hier onderdeel van uitmaken.

Een trendanalyse kan gemaakt worden wanneer studenten een duidelijke probleemanalyse (eventueel met Causal Loop Diagram) klaar hebben, plus een ingevulde trendbankZodra de studenten een duidelijk beeld hebben van hun onderwerp en de problemen die daarbij spelen, is het tijd om verder te kijken door middel van een trendanalyse.

Le « World Café » : règles du jeu

Le « World Café » est un processus créatif qui vise à faciliter le dialogue constructif et le partage de connaissances et d’idées, en vue de créer un réseau d’échanges et d’actions. Ce processus reproduit l’ambiance d’un café dans lequel les participants débattent d’une question ou d’un sujet en petits groupes autour de tables.

Hyper Island

Conversation Capture

Observing the lives of others is not only an essential element of how we define our own identities, it can also be a great spark for creativity. This activity was inspired by a blog post by Russell Davies.

This specific activity is perfect both for honing your listening and observation skills, but also how to turn this into an everyday documentary-style output. Oh and by the way, he does warn that this activity should be done with a certain level of sensitivity to the subjects you are observing.

Gamestorming methods

Make A World

The Make a World game appeals to visual, auditory, and kinesthetic learners because of its layers of interaction. It’s useful (and downright fun) because it lets players imagine the future and take action to create a first version of it. All successful ventures start with a vision and some small, initial effort toward crystallization. Alexander Graham Bell’s vision for the telephone started as highly rudimentary sketches.