Library of facilitation techniques

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1,635 results

Methods (1518)

Hyper Island

Personal Presentations

A simple exercise in which each participant prepares a personal presentation of him/herself sharing several important experiences, events, people or stories that contributed to shaping him or her as an individual. The purpose of personal presentations is to support each participant in getting to know each other as individuals and to build trust and openness in a group by enlarging the social arena.

John Windmueller

True of Me / Spotlight

In gallery view we say something that is true of you (e.g. I have a dog). Everyone that this is true for keeps their camera on; everyone that this is not true for covers their camera. Repeat with a new true statement from someone else in the group.

Thiagi Group

Management

A Reflective Teamwork Activity (RTA) involves participants creating a checklist and then evaluating their performance by using the same checklist they created.

Here's an outline of this activity: Participants are organized into groups of five. Members of each group are randomly assigned to the roles of a manager, an assistant manager, and three employees. Each participant prepares a list related to a different management topic. The manager has the lengthy task and additional supervisory responsibilities. Other group members have simpler tasks. After the list preparation activity is completed, a debriefing discussion relates the manager's behavior to the items in her list.

Thiagi Group

Artful Closer

This activity begins with reflection, proceeds through nonverbal communication, and ends in a discussion. You can use ARTFUL CLOSER to debrief participants after an experiential activity. You may also use it as the final activity at the end of a workshop. You may even use it as an opening ice-breaker by asking participants to think about common personal experiences. For example, I began a recent session on presentation skills by asking participants to process their experiences with the most inspiring speech they had ever heard.

Hyper Island

Mazunga!

This fast and loud energizer is highly effective for boosting a group’s energy in a very short amount of time. The group stands in the circle and a loud yell of the sound “Maaaah…” is sent around the circle. It gets louder and louder as it travels around the circle until it gets all the way around and ends with a thundering, collective “ZUNGA!”

Gamestorming methods

The Anti-Problem

The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.

Thiagi Group

Improved Solutions

You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.

Hyper Island

Reflection: Individual

Individual reflection helps to pick apart complex experiences so that the successes of the experience can be repeated and the failures can be avoided in the future. The format is flexible, taking you through key stages of the reflection process, and ending with key action points.

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