Catch All
Catch All

Here's an energizer that gives your participants an opportunity to think on their feet and see how others act under pressure.
Duration: 5m - 10m
Participants: 6 - 20
Difficulty: Low

Goal
Review learning points from previous parts of a training
Materials
Instructions
- Ask participants to stand in a circle.
- Pick a category such as a product, service, issue, or any topic relevant to what was discussed in the workshop.
- Throw the ball to a participant.
- The participant who catches the ball must say something relevant about the topic.
- After saying something, the participant throws the ball to another participant.
- Continue this process for 5 minutes.
- Change the category and play the game again.
Attachments
- noun_19605_B36AE2.png
Background
Source: Thiagi Group - Tracy Tagliati
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