Check-out: Questions
How do we look back, what is still unclear?
How do we look back, what is still unclear?
The design question provides a new lens to possible solutions and provides in itself a strategy for future change.
Appreciative Inquiry is based on the organization’s positive core strengths in order to find insights and untapped chances that have to ability to exponentially increase performance.
In pairs, partners find 3 unusual things they have in common. Then each pair chooses one to share with the group.
The activity shed a light on the importance of collaboration and how often what is clear for us can be confusing to someone else thus the method can be used to stress the effects of team communication, misunderstandings and shared knowledge.
An Emoji story is a method to interpret collected data by translating it into a story. In the story, you leave out specific words that describe important and emotional concepts and change them for Emoji‘s.
To be used after having collected data of user behaviour, context and emotions.
The closing evaluation of a program.
With a partner find the 3 most unlikely / weird / surprising things you have in common with each other
Each pair chooses one to share with the group
Here's what the three letters of the acronym stand for: constructive, immediate, and active. Whenever someone shares some news about positive things that happened to her, react constructively, immediately, and actively. This strengthens your relationship and makes both of you happy. To learn more about this approach, read the handout at the end of the game instructions.
When you raise a difficult issue or surface a deep value conflict, you take people out of their comfort zone and raise a lot of heat. That is tricky business.
A popular Agile game to remind companies of their Agile roots, to harness collaboration and participation. Discover parallels in Agile and lean in a reflective discussion