Break-out Room Tag
Everyone plays tag, using breakout rooms in Zoom
Everyone plays tag, using breakout rooms in Zoom
2 players create a secret 'handshake' when they see each other again they do their handshake
A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.
Used as a post-session follow up or multiple session activity, participants share their action plan or project success. Results can be posted and discussed on a shared network or brought to a later live session (such as a review session or informal group catch up).
One of the best ways to explore creativity is through building. Simple low fidelity prototypes can allow us to transform simple (and at times complex) ideas into something physical. In doing so we inevitably open a space for continuing to explore, reevaluate and iterate.
In this short and physically active energizer, participants dance playfully in small teams. Periodically, the music changes and members take turns leading the dance. The aim is to generate fun energy and playfulness in a group, often as a counter-balance to more “serious” group work.
A fast-paced, high-energy icebreaker where participants race to find everyday items based on fun prompts, sparking laughter and friendly competition.
Ziel: Eine Gruppe unterstützen, die Prioritäten setzen und/oder sich zwischen verschiedenen Lösungen entscheiden muss.
Continuously improve your organization's meetings with this simple round of closing feedback: what did you enjoy most? What could have been better? Any other ideas on our meetings?
This is a tool that you can use thought a whole change process of a team or a company. It is strength oriented and gives you both orientation of the facilitation and summary of the common status of the process.
Define your company values by identifying what inflates or deflates your culture.