Hyper Island

Hello Kitty

by .  
5 - 302 - 40 Low

A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.

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Goal

To boost the energy level of participants

Attachments

Instructions

Step 1:

Set up by drawing a line in the middle of the room with tape.

Split the group in two and have them stand on opposite sides of the line. One side are the kittens. The other side are the puppies.


Step 2:

Kittens cannot smile or laugh.

Puppies must say hello to the kittens in any way possible and try to make any of them smile or laugh. Puppies may not cross the line on the floor, everything else is allowed.


Step 3:

When a kitten smiles or laughs, it automatically becomes a puppy and must cross to the other side of the line.

Continue until only one kitten is left standing as the winner!

Facilitator notes

To extend the game: Switch kittens into puppies and do it again; OR make the winning kittens into a team, see which one lasts longer.


Tips for running this activity online

  • This activity may be run online with some tweaks - so long as you have everyone on webcam and present in your video conferencing tool
  • You can have the groups either use nonverbal feedback icons or put their hands up to delineate which team they’re on. If you’re being particularly creative, have them change their background image to either a puppy or kitten! This game works well on an honour system
  • The aim of the game is for the puppies, one at a time, to say hello to the kittens in any way possible and try to make any of them smile or laugh. Use speaker view in Zoom so that each puppy is seen and heard clearly when it’s their turn. Whenever a kitten smiles or laughs, they join the puppy team. Continue until only one kitten remains or everyone becomes a puppy!

Background

The Northern Quarter Agency

Source: Hyper Island toolbox

Hyper Island designs learning experiences that challenge companies and individuals to grow and stay competitive in an increasingly digitized world. With clients such as Google, adidas and IKEA, Hyper Island has been listed by CNN as one of the most innovative schools in the world

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