Library of facilitation techniques

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Featured Author – Melanie Martinelli

Melanie Martinelli has spent more than 20 years helping organisations create learning that leads to real change. Melanie is passionate about helping L&D teams move beyond delivering great training and start designing for lasting learning transfer.

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631 results

Methods (631)

Hyper Island

User Day-parting

This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.

Liberating Structures

W³ - What, So What, Now What?

Instead of altering our beliefs to fit new information, we often force information to fit our existing beliefs.

W3 helps groups break this pattern by reflecting on a shared experience in a way that builds understanding and spurs coordinated action while avoiding unproductive conflict.

Progressing in stages makes this practical: collecting facts (What Happened), making sense of them (So What), and identifying what actions logically follow (Now What). Every voice is heard while simultaneously sifting for insights and shaping new direction.

The shared progression eliminates most of the misunderstandings that otherwise fuel disagreements about what to do — enlivening LS Principle #4, Learn by Failing Forward. Voila!

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Hyper Island

Walkabout

The connection between walking and enhanced creativity has a long history. The philosopher Friedrich Nietzsche (1889) wrote, “All truly great thoughts are conceived by walking”. New research has backed up what many have thought for centuries with data, quantifying the effect of walking on human thought. Researchers at Stanford recently found that walking outside led to almost 3 times as many creative ideas as sitting indoors.

Hyper Island

What are you doing?

This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses. Though simple, it engages the imagination and gently challenges participants out of their comfort zone by having them mime a range of different actions.

Deborah Rim Moiso

What if...?

A speculative prompt-based activity that encourages participants to explore alternative futures by asking bold or unexpected "what if" questions. This method invites imaginative thinking and helps loosen assumptions about how the future has to unfold.