Feed forward
An engaging variation on a feedback activity that focuses on future changes and positive action, rather than dwelling on what went wrong.
An engaging variation on a feedback activity that focuses on future changes and positive action, rather than dwelling on what went wrong.
This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.
To explore how it feels to be excluded—and to be excluding.
It's a running around energiser which surely help participants to get their energy level higher.
The art of questioning to better listen. 2 rounds for the same team to discover the secret profession of the facilitator (or one of the participants).
Using the chat in zoom, participants share ideas / challenges and then additions / solutions.
Take 5-10 minutes time to wake up group's body & brain!
Draw circles up in the air with the index finger and observe the way the direction of the circles changes, as we change the vantage point.
Take 5-10 minutes time to wake up group's body & brain!
The goal of the game is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.