HoWoRiCha
Explore any complex topic with Hopes, Worries, Risks, Chances seen by your participants. This creates connection, better acceptance for different angles and aspects of the topic and reduces the uncertainty of the group.
Explore any complex topic with Hopes, Worries, Risks, Chances seen by your participants. This creates connection, better acceptance for different angles and aspects of the topic and reduces the uncertainty of the group.
It has been used as a part of training of facilitators and as part of team building.
Instead of directly asking people what they like or don’t like about a particular brand, product or service, this method gives insight into their perceptions by eliciting feelings based on real-life experiences and interactions through writing a love or breakup letter.
To be used in the ideation and user exploration phase.
A problem tree is a tool to clarify the hierarchy of problems addressed by the team within a design project; it represents high level problems or related sublevel problems.
A mind map is a diagram used to represent a number of ideas or things. Mind maps are methods for analyzing information and relationships.
What is going on inside a group? Have we paid attention to all voices, both the quiet and the loud? Is everyone on board or are some lost at sea?
Temperature Check gives an instant visual overview of the thoughts and feelings of every group member around a specific topic, and from here, creates an opening for deeper conversation and understanding. At best, a non-threatening way of addressing the elephant in the room.
The object of this game is to develop an understanding of motivations and decisions.
This is a structured discussion activity for exploring a topic by answering questions in three different set-ups: individually, in pairs and in teams.
Using the Social Process Triangles created by the Institute of Cultural Affairs to identify a broad range of issues faced by a community, followed by the Consensus Workshop Method to see larger patterns of issues.
You can enable participants to find novel approaches to challenges by immersing themselves in the activities of the people with local experience—often their colleagues on the front line or anyone who uses their product or service. You open the door to change and innovation by helping participants explore what people actually do and feel in creating, delivering, or using their offering. Their observations and experience can spur rapid performance improvements and expedite prototype development. The combined observations may make it easy to spot important patterns.
The premise of this game, therefore, is to disclose and discover unknown information that can impact organizational and group success in any area of the company—management, planning, team performance, and so forth.