The pizza game
The game develops imagination, trust and helps to relax.
As for physical skills, participants develop strength and fine motor skills.
The game develops imagination, trust and helps to relax.
As for physical skills, participants develop strength and fine motor skills.
From a list of songs important in the lives of the group members, we will try to guess who chose them.
Can I take your spot? The "Yes" Game is an interactive exercise that helps participants explore the dynamics of agreement and disagreement.
Touch Blue is a classic energiser that is quick and easy fun for remote teams too! Challenge participants to find objects on their desk that match the attributes you select and have fun doing so!
This self-assessment activity allows you and your team members to reflect on the ‘trust battery’ they individually have towards each person on the team, and encourages focus on actions that can charge the depleted trust batteries.
This exercise is ideal for a team whose members don't know one another very well but can make it difficult to apply for a group with well known people. It provides an informal platform for individuals to share personal information and build trust.
This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.
A fun team-building energiser that encourages groups to recreate the scavenger hunt experience in a fully remote environment!