Trust Battery
This self-assessment activity allows you and your team members to reflect on the ‘trust battery’ they individually have towards each person on the team, and encourages focus on actions that can charge the depleted trust batteries.
This self-assessment activity allows you and your team members to reflect on the ‘trust battery’ they individually have towards each person on the team, and encourages focus on actions that can charge the depleted trust batteries.
This exercise is ideal for a team whose members don't know one another very well but can make it difficult to apply for a group with well known people. It provides an informal platform for individuals to share personal information and build trust.
This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.
A fun team-building energiser that encourages groups to recreate the scavenger hunt experience in a fully remote environment!
You can help groups reflect on a shared experience in a way that builds understanding and spurs coordinated action while avoiding unproductive conflict.
It is possible for every voice to be heard while simultaneously sifting for insights and shaping new direction. Progressing in stages makes this practical—from collecting facts about What Happened to making sense of these facts with So What and finally to what actions logically follow with Now What. The shared progression eliminates most of the misunderstandings that otherwise fuel disagreements about what to do. Voila!
The connection between walking and enhanced creativity has a long history. The philosopher Friedrich Nietzsche (1889) wrote, “All truly great thoughts are conceived by walking”. New research has backed up what many have thought for centuries with data, quantifying the effect of walking on human thought. Researchers at Stanford recently found that walking outside led to almost 3 times as many creative ideas as sitting indoors.
This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses. Though simple, it engages the imagination and gently challenges participants out of their comfort zone by having them mime a range of different actions.
A speculative prompt-based activity that encourages participants to explore alternative futures by asking bold or unexpected "what if" questions. This method invites imaginative thinking and helps loosen assumptions about how the future has to unfold.