Forced Analogy
People compare something (e.g. themselves, their company, their team) to an object.
People compare something (e.g. themselves, their company, their team) to an object.
People share a fear, it is received by another, and then they are asked to share the advice that a trusted mentor or friend would give them.
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.
This is a well-known and simple ice-breaker, designed to get to know the other members of your team well, as well as practicing your own poker face!
A persuasive activity where participants "give" each other terrible presents.
Encourage creative thinking and getting to know each other better with a short round of 'time travel' questions to each of your participants.
This is a very quick and impactful check-in for groups.
Here's a control-group jolt in which we compare the performance of three different groups.
Teams need to explore, test and try new things to innovate. Early efforts will be improved and progress when feedback is given and received. Feedback is a key part of any project development and crucial to the iterative process.
It's important to have a learning/growth mindset to see new possibilities and a framework in place to provide boundaries and a safe container for both the receiver and the giver of the feedback at hand.
A process such as I Like, I Wish, I Wonder can support teams (big and small) to collect feedback quickly. Can be run online or face-to-face. A Miro template is attached below.
You have a wealth of brilliant ideas, and it can be a challenge to select which to take forward to develop further.
This game will help you decide on, and select winning ideas.
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!