Traffic Jam
A fun, physical activity designed to help a group work on communication, problem solving, to understand roles of leader and follower within the group.
A fun, physical activity designed to help a group work on communication, problem solving, to understand roles of leader and follower within the group.
This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.
A MURAL template is included for you to use and modify as you wish (at the bottom of this method).
The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.
Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.
The empathy map allows you to generate a deeper understanding of one’s motivations and why.
In a circle you must call someone else's name before a zombie gets to you.
The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations. Using the basic principles of the diffusion curve, the activity aims to have participants reflect on the question: in which areas of my life am I: an innovator, early adopter, early majority, late majority, or laggard? It can also be extended to have participants apply the same lens to the organizations or companies they work for.
Impulse (also known as Pass the Pulse) is a great exercise for teamwork and breaking the ice at the same time.
Scrum is like a house, where the team can be safe and self-organize. They will build trust and continuous improvement. Respect Scrum team as an ecosystem will help the team evolve and build up teamwork, and the values will come Day by Day, Sprint by Sprint.
In every Sprint, Sprint Retrospective is an excellent chance to inspect and adapt the way of working. There are many formats to help Scrum Master facilitates the Sprint Retrospective. But I always think about the format that can focus on the team environment, the ecosystem. I keep thinking and uphold that idea, and I found the inspiration from the "Parable of the Soils”. Borrow that parable; I create the Sprint Retrospective format “The 4 Soils”. The meaning of this format is to focus on how to help the Scrum team define what is the good/ bad impact to the house o of Scrum. From that, team will have the action or change to improve/ maintain the ecosystem.
This a simple game in which participants play in teams and their task is to replicate an image shown to the first team member as they are set up in a chain. The winner is the first team to correctly reproduce the "email"
Polarities live as interdependent pairs that need each other to exist, for example inhaling & exhaling. One pole is not valued as better than the other. Polarities have an enduring quality, they are unavoidable and unsolvable.
Polarities live everywhere from our internal dialogue to external patterns of relating in society and within organizations. Overfocus on any one pole leads to the breakdown of the system as a whole.