Translated Rant
One person rants for 60 seconds. The second person translates their rant into what they care about and value.
One person rants for 60 seconds. The second person translates their rant into what they care about and value.
This is a feedback round in just one breath that excels in maintaining attention: each participant is able to speak during just one breath ... for most people that's around 20 to 25 seconds ... unless of course you've been a deep sea diver in which case you'll be able to do it for longer.
Five Ideas is an activity that encourages participants to go beyond what is good for their team or their department and work on cooperatively achieving common goals.
Teambuilding activities create high-performance teams whose members are extremely loyal to each other and to their team. Sometimes, however, the emphasis in teamwork results in reduced collaboration across teams. Similar problems occur when employees become so focused on their departmental goals that they ignore or downplay the strategic goals for the total organization.
Campfire leverages our natural storytelling tendencies by giving players a format and a space in which to share work stories—of trial and error, failure and success, competition, diplomacy, and teamwork. Campfire is useful not only because it acts as an informal training game, but also because it reveals commonalities in employee perception and experience.
An emotional journey is a visualization that maps and illustrates a user’s emotional experience through the experience of interacting with an organization, product or brand.
In the short group challenge, participants must organize themselves in a line according to a certain criteria (like height) without speaking. The activity promotes non-verbal communication and teamwork. Simpler versions of the activity can be used in early stages of group development while more complex versions can be used to challenge more established groups.
This opening activity works well for topics that deal with the challenges of change. It is adapted from an activity developed and used by Crestcom, a management and leadership development company.
The 20/20 Vision game is about getting group clarity around which projects or initiatives should be more of a priority than others. Because employees’ attention is so often divided among multiple projects, it can be refreshing to refocus and realign more intently with the projects that have the biggest bang for the buck. And defining the “bang” together helps ensure that the process of prioritization is quality.