
Whiteboard Rotation
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
You can quickly and effectively share several innovations or useful programs that may lie hidden within a group, organization, or community. Shift & Share gets rid of long large-group presentations and replaces them with several concise descriptions made simultaneously to multiple small groups. A few individuals set up “stations” where they share in ten minutes the essence of their innovations that may be of value to others. As small groups move from one innovator’s station to another, their size makes it easy for people to connect with the innovator. They can quickly learn where and how new ideas are being used and how they might be adapted to their own situations. Innovators learn from the repetition, and groups can easily spot opportunities for creative mash-ups of ideas.
This is a simple method to prioritize actions as part of an action planning workshop, after a list of actions has been generated.
Name Juggling is another variation of a try-to-learn-everyone's-name but the game guarantees high energy level as well as some strategic thinking.
Here's an interesting game that produces humorous results. Hidden behind the humor, however, is subtle provocation that forces participants to think deeply to justify some of the basic principles and assumptions related to the training topic.
Participants write “Why?” questions related to the training topic. Then each participant writes a response to someone else's “Why?” questions. The questions and answers get mixed up, producing incongruous results.
This step-by-step method is intended to facilitate the co-creation of actual measures and steps towards change within a team or an organisation. All participants are involved and develop all the ideas together. You have idea owners but the content is created through a process where everyone is involved in all ideas.
The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.
A great tool to kick-off ANY workshop! The hot air balloon is a metaphorical method that aims to identify strengths, weaknesses, external forces, stakeholders and goals all in a simple and well-structured process.
The charm is that you’re not relying on another dull matrix but actually going through an imaginary journey that engages us to think outside of our typical thought patterns. Just gather all participants and collect their input step-by-step in the process.
Things can get tough sometimes, it will happen, we are human. Life is full of contrast, good/bad, light/dark, happy/sad, with/without - so we need some processes/tools/methods for facilitating ourselves to a better place. Also, when things are on the up & up, it’s still useful to curate your own toolbox to build up yourself and to support others.
The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise, the whole group reflects and draws out learnings and reflections.
In this exercise, participants take an existing design, process, or idea and change one foundational aspect that makes it “impossible” in function or feasibility. For example: “How do we build a house…in a day?”