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Team Self-Assessment

This is a structured process designed for teams to explore the way they work together. The tight structure supports team members to be open and honest in their assessment. After reflecting as individuals, the team builds a collective map which can serve as the basis for further discussions and actions. The assessment is based around 6 dimensions. Each one encouraging the team to reflect and analyse a different and crucial element of their behaviour.

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Rollercoaster Check-In

This playful method creates a powerful shared picture of the feelings in the group. Checking-in is a simple way for a team to start a meeting, workshop, or activity. By using the metaphor of a rollercoaster this alternative version supports participants to think differently about how they are feeling. People place themselves at different points on the rollercoaster, explaining their dominant feeling right now.

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Conversation Capture

Observing the lives of others is not only an essential element of how we define our own identities, it can also be a great spark for creativity. This activity was inspired by a blog post by Russell Davies.

This specific activity is perfect both for honing your listening and observation skills, but also how to turn this into an everyday documentary-style output. Oh and by the way, he does warn that this activity should be done with a certain level of sensitivity to the subjects you are observing.

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Principles of Effective Feedback

The purpose of this exercise is for a group to discuss, define, and come to agreement around key principles of effective feedback. Participants discuss examples of effective and ineffective feedback in pairs, then work together to define “effective feedback.” Then, as a group, they create a list of principles that they will aim to work by.

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Exploring Client Centricity

Client-centricity” (or “client-focus”) is an approach to business based on putting the client/customer at the center of an organization's philosophy, strategy, and operations. This exercise promotes collaborative exploration and reflection around an organization’s approach to its clients. Participants discuss and share positive experiences they have had as clients, and use this to define their approach to “client-centricity” as a group. They discuss different groups of clients based on needs, and explore how successfully the organization has met those needs in the past. The exercise ends with a prioritization of areas for improvement.

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Dotmocracy

Dotmocracy is a simple method for group prioritization or decision-making. It is not an activity on its own, but a method to use in processes where prioritization or decision-making is the aim. The method supports a group to quickly see which options are most popular or relevant. The options or ideas are written on post-its and stuck up on a wall for the whole group to see. Each person votes for the options they think are the strongest, and that information is used to inform a decision.

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I Love You Honey...

A simple and short group game all about trying to make each other crack a smile. Participants take turns in the middle, trying to convince another participant to smile using only the like “I love you honey, won’t you give me a smile?” The game generates laughter and helps groups build trust and openness through play.

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Mapping Organizational Culture

As a leader or manager in a large organization, you probably have a sense of the culture and people challenges facing you, but at the same time, you must also manage not only down but up and across the organization.

Culture Mapping gives you the intelligent information you require to make a business case for the interventions, executive support, and budget you will need to minimize risk and maximize the chances of success for your change initiative.

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Diffusion Curve Reflection

The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations. Using the basic principles of the diffusion curve, the activity aims to have participants reflect on the question: in which areas of my life am I: an innovator, early adopter, early majority, late majority, or laggard? It can also be extended to have participants apply the same lens to the organizations or companies they work for.

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Quantify Yourself

If curiosity and empathy can be a driver of creativity, there is no reason why they need be restricted to the observation of others. A range of technologies increasingly allow us to track, monitor and in doing so discover things about our own behaviours. Much of creativity is centred on making visible the invisible and for this reason spending time experimenting tools which allow us to do this may help us reflect on the potential for digital tools to be part of our creative toolbox.