Teamwork Activities and Games
Living Core Values
For use with a team, organization or any peer group forum.
Can be done in person or virtual
This is designed to create a conversation that brings Core Values alive. This is great for a team that knows what values they stand for. Through this exercise they will celebrate their values in action and therefore be energized to magnify them further.
It will also help bring along anyone that is new so they can understand that the group really walks the talk
Online Meeting Etiquette
Set the expectations for behavior and conduct you have for participants at the beginning of your online meeting with the Online Meeting Etiquette checklist.
Paper Telephone
Paper Telephone is a mix of two methods, "Telephone" and "Pictionary". It is a creative game aiming to fasten the get-to-know each other phase of the team while having a good time.
Open Fist
But vs. And
Overview: Two groups plan a company party. The first time they must start each sentence with the words, "Yes, but..." The second time they must start their sentences with the words, "Yes, and..."
Temperature Check
What is going on inside a group? Have we paid attention to all voices, both the quiet and the loud? Is everyone on board or are some lost at sea?
Temperature Check gives an instant visual overview of the thoughts and feelings of every group member around a specific topic, and from here, creates an opening for deeper conversation and understanding. At best, a non-threatening way of addressing the elephant in the room.
Story Around the Circle
Personal Presentations
A simple exercise in which each participant prepares a personal presentation of him/herself sharing several important experiences, events, people or stories that contributed to shaping him or her as an individual. The purpose of personal presentations is to support each participant in getting to know each other as individuals and to build trust and openness in a group by enlarging the social arena.
Improved Solutions
You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.
Design StoryBoards - Advanced
You can avoid many of the traps that turn transformation initiatives and innovation projects into failures: the lack of a clear and common purpose, overall and for every stage of the initiative; inadequate engagement and participation; voices that are essential but not included; frustrated participants and nonparticipants; resistance to change; groupthink; nightmarish implementation for a disproportionally small impact.
A comprehensive design is a series of basic designs (see Design StoryBoards–Basic) linked together over a period of time. The design unfolds iteratively over days, weeks, months, or sometimes years depending on the scale of the project. Small cycles of design operate within larger cycles, scaling up and out as the initiative proceeds. You can easily include more people and more diversity in the design group for larger-scale projects. You can reflect the twists and turns in a transformation or innovation effort by a careful and ad hoc selection of participants (including unusual suspects since they are often the source of novel approaches).
Design StoryBoards – Basic
The most common causes of dysfunctional meetings can be eliminated: unclear purpose or lack of a common one, time wasters, restrictive participation, absent voices, groupthink, and frustrated participants. The process of designing a storyboard draws out a purpose that becomes clearer as it is matched with congruent microstructures. It reveals who needs to be included for successful implementation. Storyboards invite design participants to carefully define all the micro-organizing elements needed to achieve their purpose: a structuring invitation, space, materials, participation, group configurations, and facilitation and time allocations. Storyboards prevent people from starting and running meetings without an explicit design. Good designs yield better-than-expected results by uncovering tacit and latent sources of innovation.