A Day in the Life
Small-group activity with large-group debrief. Participants create flip-chart descriptions of a day in the life of their styles and share them with the large group.
Small-group activity with large-group debrief. Participants create flip-chart descriptions of a day in the life of their styles and share them with the large group.
Ein amüsantes Warm-up für Fremde oder aber auch für Teammitglieder, die sich bereits gut kennen. Es trainiert die Fähigkeiten des aktiven Zuhörens, der Empathie und der genauen Beobachtung: Wer erkennt anhand der Körpersprache die Lüge?
This can be used as a teambuilding activity or a way to introduce participants to each other.
🔍 Embracing Self-Discovery: The "Getting to Know Your Role" Icebreaker
This is a uniquely designed icebreaker activity that serves as a powerful catalyst for self-reflection and team communication. This resource, set against the backdrop of the BIG PICTURE Board, is tailored to deepen the understanding of individual roles within an organisation. It's not just about breaking the ice; it’s an exploration into how each team member perceives their contribution and how they interact with the broader business landscape. By engaging in this activity, participants embark on a journey to uncover the value they add and the dynamics of their workplace relationships.
This icebreaker leverages the BIG PICTURE Board to visually map these insights, making abstract concepts tangible. The Board's design, encompassing various aspects of a business, provides a structured yet flexible platform for this exploration. Participants use the board to position themselves within the organisation, leading to revelations about alignment with team goals, potential areas of misalignment, and opportunities for growth. The simplicity of the BIG PICTURE approach amplifies the effectiveness of the "Getting to Know Your Role" activity, making it an essential tool in any facilitator's repertoire.
Dropping 'Getting to Know Your Role' in your workshop planning offers a structured yet flexible approach to session design, enabling facilitators to create more engaging, introspective, and impactful experiences that deepen team understanding and cohesion.
Rythm Instruments is a fun way to break the ice in groups, helping each participant to feel involved and create something from "scratch".
Here's memorable closing activity based on the framegame Best Answers..
Here's an experiential introduction to this activity:
What is your preferred technique for learning something new?
Write your answer on a piece of paper. If you don't have a piece of paper, just say your answer out aloud.
I am now going to ask you a different question. Once again, write down your answer (or say it out aloud).
What method do you usually use to train other people?
Compare your answers to the two questions. Are they consistent with each other? If not, why is there a discrepancy between the way you like to learn and the way you train others? Should you not help others learn the same way you like to learn?
Does this inconsistency exist because you believe that training is different from learning? Don't you believe that training has to result in learning?
Does this inconsistency exist because you believe that your learning preference is unique only to you? Don't you think that other people may have unique learning preferences? How does your training accommodate these individual differences?
The 'warm seat' generates ideas for action points for the seated person.
Unlike the 'hot seat' where individuals are put on the spot and face questions from others, the 'warm seat' is a comfortable seat from which the seated person asks the questions. The most important feature of this reviewing method is that the seated person is in control: if they feel 'too hot', 'too cold' or in any way uncomfortable, they leave the seat to stop whatever is being said.
A fun and interactive storytelling game that helps team members learn more about each other by guessing which colleague’s experience matches each story.
Time depends on the number of statements covered. This activity can be extended or shortened as needed. Any time for this activity must include time for introducing the activity, explaining the rules, aligning participants on the spectrum, allowing each participant to share their stories and perspectives, facilitating respectful discussion, and concluding the activity with reflection.
A group idea-generation and ice-melter activity.