Library of facilitation techniques

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Featured Author – Gamestorming

Gamestorming is a set of co-creation tools used by innovators around the world. Explore this collection of 66 methods and bring the power of structured play to your next session.

Gamestorming
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445 results

Methods (445)

Thiagi Group

Mixed-Up Sentences

The use of lectures for training adults has several advantages and several disadvantages. So does the use of training games. What if we combine these two approaches in a complementary fashion? That is the idea behind interactive lectures.

Interactive lectures involve participants in the learning process while providing complete control to the instructor. These activities enable a quick and easy conversion of a passive presentation into an interactive experience. Different types of interactive lectures incorporate built-in quizzes, interspersed tasks, teamwork interludes, and participant control of the presentation.

One effective approach to adding interactivity to lectures involves requiring participants to review what they heard and summarize the key points. This approach reinforces learning and improves recall.

Missing Sentence provides an intriguing twist to an interactive lecture that is based on the review-and-summary strategy.

Deborah Rim Moiso

Polling in hybrids

Most prioritization and polling processes require participants to either be in the same room (e.g. dot voting) or on the same whiteboard if online. Here is your cheat sheet on how to adapt those to hybrid environments! Tech tasks

Collect all available options on a virtual whiteboard

Number the options

Create a poll on a tool that is easy to use from phones (e.g. Mentimeter) and share the link

Hyper Island

Rapid Research

A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside. Use this exercise when brainstorming ideas, developing a new product or service or creating a strategy or plan that will include others. Participants phone a co-worker and ask them questions relevant to the task. This quickly generates meaningful input from a range of “outside” perspectives. Often, participants will be surprised at how simple it was to solicit this input and how valuable it is to the process.

Hans Sauer Stiftung

Story Template

The story template is a method to help in the exploration or research phase of a project. It is especially useful during shorter processes such as a design sprint or a design jam. It can serve as a substitute for interviews if time/ context does not allow for it and it helps the workshop participants to create data connected to real experiences in their lives.

Hyper Island

Check-in / Check-out

Either checking-in or checking-out is a simple way for a team to open or close a process, symbolically and in a collaborative way. Checking-in/out invites each member in a group to be present, seen and heard, and to express a reflection or a feeling. Checking-in emphasizes presence, focus and group commitment; checking-out emphasizes reflection and symbolic closure.

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Deborah Rim Moiso

Creating group agreements with 4G

A 4-step process to co-create group agreements (also known as codes of conduct, group contracts, or ground rules). Discuss each 'G' in turn, starting with Gains, then Gives and Groans, then use the topics that emerged to define Guidelines.