Library of facilitation techniques

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Gamestorming methods

Give and Take Matrix

The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.

Hyper Island

Hot Air Balloon

A great tool to kick-off ANY workshop! The hot air balloon is a metaphorical method that aims to identify strengths, weaknesses, external forces, stakeholders and goals all in a simple and well-structured process.

The charm is that you’re not relying on another dull matrix but actually going through an imaginary journey that engages us to think outside of our typical thought patterns. Just gather all participants and collect their input step-by-step in the process.

Andrea Beliczki

Making Lemonade

Try on a relentlessly positive, can-do attitude before tackling the big stuff. The proverb goes "If life gives you lemons, make lemonade." Practice the art of positive thinking to unlock creative ideas. Use this as a warm-up before brainstorming or to energize your team meetings.

Hyper Island

Apple-Drawing Ideation

The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise, the whole group reflects and draws out learnings and reflections.

Gamestorming methods

Scenario Slider

After coming up with great ideas, the next challenge is figuring out the best way to make them happen. This exercise is one of many types of “scenario” games which can be used to test ideas and try out different approaches to bring them to life.

Gamestorming methods

Mission Impossible

In this exercise, participants take an existing design, process, or idea and change one foundational aspect that makes it “impossible” in function or feasibility. For example: “How do we build a house…in a day?”

Thiagi Group

Fun with Snowballs

This activity energizes the group. So use it when participants need a spurt of energy. The main element of this activity is the anonymous way in which participants provide their inputs. The facilitator can use the information gained through this activity to evaluate what the participants have learned or want to learn.