Library of facilitation techniques

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Featured Author – Gamestorming

Gamestorming is a set of co-creation tools used by innovators around the world. Explore this collection of 66 methods and bring the power of structured play to your next session.

Gamestorming
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258 results

Methods (257)

Jenny Drescher

Sound Ball

Circle players up and let them know they will play catch, which is very easy. The difference is that the "ball" is a sound they make up in the moment and it will change with every throw to the next player

Player 1 "throws" by making a sound accompanied by a gesture/eye contact to indicate who they are throwing to

Player 2 "catches" by making the same sound back to player 1

Player 2 is then player 1 and creates a new sound to throw to a new player 2

Play for a few minutes and see how players adjust and relax. Pause midway if needed to help them along with key questions like "are you looking for a right or a cool sound?" or "how much are you in your head?"

Debrief:

What improved it and smoothed it out?

What did you have to let go of?

How risky did it feel?

  • Clear send/receive
  • Waiting
  • Willingness to look a little silly

Discussions can go in many directions, let the players discover their own answers.

Virtual Adaptation:

Number the players - make sure the numeral is in front of their name so it stays visible, ex 3 James, and have them "throw" to the next number.

OR

Have players call on one another before they "throw," ex "Mary, ooga boogah!"

Nick Heap

Spoons - A lateral thinking game

I use this brief exercise if the group's energy is a bit low or if we have been doing intense work and a bit of light relief would help. It may also help a group that is working mechanically to be more creative. It will work best in groups of six to twelve people.
Thiagi Group

Stress Balls

Understanding the importance of communication and teamwork is an important requirement for high performance teams of knowledge workers. This exercise is an effective energizer that requires communication and teamwork. Ask participants to form a circle and throw a ball around to simulate the movement of a message. Change different variables such as speed, quantity, and complexity to create a mess.
1
John Windmueller

True of Me / Spotlight

In gallery view we say something that is true of you (e.g. I have a dog). Everyone that this is true for keeps their camera on; everyone that this is not true for covers their camera. Repeat with a new true statement from someone else in the group.