Quick Reviews in 2 minutes
Easy and fun ways to review content or atmosphere at the end or in between group activity, in 2 minutes.
Easy and fun ways to review content or atmosphere at the end or in between group activity, in 2 minutes.
Teams need to explore, test and try new things to innovate. Early efforts will be improved and progress when feedback is given and received. Feedback is a key part of any project development and crucial to the iterative process.
It's important to have a learning/growth mindset to see new possibilities and a framework in place to provide boundaries and a safe container for both the receiver and the giver of the feedback at hand.
A process such as I Like, I Wish, I Wonder can support teams (big and small) to collect feedback quickly. Can be run online or face-to-face. A Miro template is attached below.
Used as a post-session follow up or multiple session activity, participants share their action plan or project success. Results can be posted and discussed on a shared network or brought to a later live session (such as a review session or informal group catch up).
What made success possible? In less than one hour, a group of any size can generate the list of conditions that are essential for its success. You can liberate spontaneous momentum and insights for positive change from within the organization as “hidden” success stories are revealed. Positive movement is sparked by the search for what works now and by uncovering the root causes that make success possible.
Encourage team reflection in a fun and expressive way!
Co-development is a methodology of collective intelligence. It is a development approach for professionals in which participants learn from each other and consolidate their practice. The brainstorming realized, individually and with the group, is favored by a structured exercise of consultation in relation to the issues experienced by the group members.
Easy and fun way to review content or atmosphere at the end of a group activity (or in between) in 5 minutes.
Arguments, presentations, strategies, or other plans are sent to other teams for deconstruction in order to find gaps or problems.
Brief active response during a presentation or (shudder) lecture, can take 2 minutes or 10, can be silent or voiced.
Use Craig Raine's poem A Martian Sends a Postcard Home to spur creative thinking and encourage perspective shifting in a group. After a warm-up, you can then use this martian perspective to describe your product or service and gain new insights and ideas.
This Pizza Game is a great way for new or established teams to understand the principles of Lean & Agile by diving into Kanban in a quick and fun way that is hard to communicate through words alone. It teaches you how to get from an existing process to a Kanban system, how to visualize the system, and start modifying it.
The Pizza Game enables the teams to have a hands-on experience feeling the pains, gains, frustrations, and fun throughout the process - and to reflect on improvements that the participants can share back in their workplace. Bonus: you get to make (paper or digital) Pizza!