Library of facilitation techniques

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Featured Author – Gustavo Razetti

Demystify culture and enable change by making it actionable and tangible. Try Gustavo's set of canvases and frameworks to effectively map, assess, and transform your team culture.

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1,504 results

Methods (1504)

Thiagi Group

Meeting Management

This textra game incorporates these important facts:

It is easier to compare two different items at a time than to compare a larger number of items.

When we compare two items, we understand them at a deeper level.

Hyper Island

Appreciation Train

This exercise is useful for bringing groups together, to create interpersonal bonds, and to build trust. Participants stand opposite each other and have 30 seconds to give appreciative feedback to the other person. The group rotates until everyone has given feedback to everyone else. It is often used as part of wrap-up activities, to create an energized feeling to leave with.

Hyper Island

Love Your Neighbour?

In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.

Thiagi Group

Passions Tic Tac Toe

This simple game that explores the concepts from these two quotations: "Passion is energy. Feel the power that comes from focusing on what excites you". —Oprah Winfrey. "Getting to know someone else involves curiosity about where they have come from, who they are." —Penelope Lively, novelist
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Thiagi Group

Values Processing

Which of these two values is more important among the employees in your organization?

  • Integrity
  • Customer-focus

Yes, you are right: Both of them are important. And comparing these two values is like comparing apples with oranges.

However, thinking about these values, discussing them, and placing them in a priority order makes them more tangible. Participants identify the highest-priority value among a set of employee values by comparing them two at a time.

Gamestorming methods

The Blind Side

The premise of this game, therefore, is to disclose and discover unknown information that can impact organizational and group success in any area of the company—management, planning, team performance, and so forth.

Hyper Island

Project Wrap-up

This session is for members of a team to learn from their experiences on a project, to support each other to improve, and to bring closure to the team. They start by drawing out the high and low points of the project, and use these to move into a discussion about what they have learned. They define some actions that they are going to take into future projects, and support each other by giving feedback to improve their practice.

Liberating Structures

Simple Ethnography

You can enable participants to find novel approaches to challenges by immersing themselves in the activities of the people with local experience—often their colleagues on the front line or anyone who uses their product or service. You open the door to change and innovation by helping participants explore what people actually do and feel in creating, delivering, or using their offering. Their observations and experience can spur rapid performance improvements and expedite prototype development. The combined observations may make it easy to spot important patterns.

Thiagi Group

My Favourite Manager

Participants work individually, assuming the roles of three different people and brainstorming their perceptions of three most favourite managers and three least favourite managers. Later, they work with a partner (and still later, in teams) to prepare a list of dos and don't-s for improving employees' perception of a manager's style.
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