SessionLabEnergizers and Ice Breaker Games | SessionLab
Library of facilitation techniques

Energizers and Ice Breaker Games

Energizers, energizer games, and ice breaker activities to bring energy into the room. Get people moving, have fun, and ensure your group's energy level is up and everyone is ready to have a productive workshop or meeting with great energizer activities.
57 results
Get started for free
Moritz  Gekeler

Rock, Paper, Scissors (Tournament)

This is a fun and loud energiser based on the well-known “Rock, Paper, Scissor” game - with a twist: the losing players become the fan of the winners as the winner advances to the next round. This goes on until a final showdown with two large cheering crowds!

It can be played with adults of all levels as well as kids and it always works! 

7
Hyper Island

Shake Down

In this short and very physical energizer, the group shakes out their bodies one limb at a time. Starting with eight shakes of the right arm, then eight shakes of the left, eight shakes of the right leg, then eight shakes of the left. It continues with a round of four shakes of each limb, then two, then one, ending in a big cheer. A good energizer when time is limited and the main aim is to get people moving.

1
Suzanne  Whitby

Sink or... sail, swim, surf and scuba!

This fun activity allows participants to follow instructions on a MURAL whiteboard to perform a variety of activities and eventually share their name and location. You can use this as a short ice-breaker or energiser (remove some of the activities) or as either pre-work or an opening activity to make sure that everyone knows how to use MURAL before an online session begins.

A MURAL template is included for you to use and modify as you wish (at the bottom of this method).

Hyper Island

What are you doing?

This is a simple drama game in which participants take turns asking each other “What are you doing?” and acting out the various responses. Though simple, it engages the imagination and gently challenges participants out of their comfort zone by having them mime a range of different actions.

No more resources found