Celebrate the wins in your team
A positive and uplifting icebreaker that encourages team members to reflect on achievements, recognize each other’s contributions, and build a culture of appreciation.
A positive and uplifting icebreaker that encourages team members to reflect on achievements, recognize each other’s contributions, and build a culture of appreciation.
Either checking-in or checking-out is a simple way for a team to open or close a process, symbolically and in a collaborative way. Checking-in/out invites each member in a group to be present, seen and heard, and to express a reflection or a feeling. Checking-in emphasizes presence, focus and group commitment; checking-out emphasizes reflection and symbolic closure.
Individuals or groups prepare a collage of photos, icons, or quick art that reviews the concepts and skills previously learned in the program. Others interpret what the art and images mean based on their own learning.
In this short exercise, a group must count up to a certain number, taking turns in a random order, with no two people speaking at the same time. The task is simple, however, it takes focus, calm and awareness to succeed. The exercise is effective to generate calm and focused collective energy in a group.
Create wild, weird and often funny postcards together & establish a group's creative confidence.
A quick and engaging icebreaker where team members express how they’re feeling using emojis.
This activity could work between sessions as an energiser or an icebreaker. It builds on participants' memory and communication.
An engaging variation on a feedback activity that focuses on future changes and positive action, rather than dwelling on what went wrong.
Invite participants to identify and reflect on which parts of their identities they bring into regular interactions.
In large gatherings that will be stable for a few days or more, you can combine the benefits of having a high number of attendees (e.g. more minds at work!) with the supportive feel of a small group by creating "home groups" or "buddy groups".
The main purpose of this activity is to remind and reflect on what group members or participants have been through and to create a collective experience and shared story. Every individual will gain a shared idea of what the group has been through together. Use this exercise at the end of a project or program as a way to reinforce learnings, celebrate highlights and create closure.
This Pizza Game is a great way for new or established teams to understand the principles of Lean & Agile by diving into Kanban in a quick and fun way that is hard to communicate through words alone. It teaches you how to get from an existing process to a Kanban system, how to visualize the system, and start modifying it.
The Pizza Game enables the teams to have a hands-on experience feeling the pains, gains, frustrations, and fun throughout the process - and to reflect on improvements that the participants can share back in their workplace. Bonus: you get to make (paper or digital) Pizza!