Mission Impossible
Attività di facilitazione creativa per sfidare i limiti reali o presunti.
Attività di facilitazione creativa per sfidare i limiti reali o presunti.
Fun and easy sequence to be used with all types of groups of people (colleagues, team mates, new team, communities, random group of people, etc.)
Help a group get to know each other better with simple mnemonics in this fast, fun game played in a circle.
MoSCoW is a method that allows the team to prioritize the different features that they will work on. Features are then categorized into “Must have”, “Should have”, “Could have”, or “Would like but won‘t get”.
To be used at the beginning of a timeslot (for example during Sprint planning) and when planning is needed.
A short, two-round game shows the cost of switching tasks in under 15 minutes.
Participants complete the same data sets twice. First, they switch between tasks (multitasking). Then, they finish one task before starting the next (mono-tasking).
The change in speed and accuracy is clear and hard to deny. It works because people do not just hear that multitasking is inefficient, they feel it. The first round is stressful and slow. The second round is calm and fast.
🌐 Online A ready-to-run digital version of this game is available at https://facilitatorkit.co/multitasking-myth-online. The facilitator creates a session and shares a link — participants join in their browser and play on their own device. Results and charts are generated automatically at the end.
Wizard's Boon is a quick, energizing activity that encourages group presence and invites participants to consider how they might collaborate more effectively in the session ahead.
Have you ever been in the middle of a discussion with a group that is trying to reach a decision about something and realized that you actually don’t have much of a stake in what happens? Or, have you ever been advocating for a group to take things in a certain direction and notice that others (for whom the outcome will not be relevant) are arguing just as passionately as you are?
Many times when we are trying to make decisions as a group, involved parties care about the outcome, but at varying levels. This tool helps identify who actually has a stake in the outcome and allows a group to get perspective on which voice(s) should be a priority in the decision process.
Players perform a scene based on an audience suggestion. At any point during the scene, the Host may blow a whistle and call for a “New Choice,” (or "Change!") at which point the previous line of dialogue and/or action is replaced with a new line of dialogue and/or action.
A simple exercise to get people to look around and share a laughter after some funny moments - suitable for remote teams as a quick energiser.
An improv game where participants must use non-verbal communication and actions to communicate a phrase or an idea to other players. A fun game that's a great way to open a discussion on better communication!
One person holds up an object to the camera
The rest of the group is given 8 seconds to find a matching object
The first person decides what is the best match