Library of facilitation techniques

find the right tool for your next session

Featured Author – Gamestorming

Gamestorming is a set of co-creation tools used by innovators around the world. Explore this collection of 66 methods and bring the power of structured play to your next session.

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321 results

Methods (321)

Hyper Island

I Like | I Wish | I Wonder

Teams need to explore, test and try new things to innovate. Early efforts will be improved and progress when feedback is given and received. Feedback is a key part of any project development and crucial to the iterative process.

It's important to have a learning/growth mindset to see new possibilities and a framework in place to provide boundaries and a safe container for both the receiver and the giver of the feedback at hand.

A process such as I Like, I Wish, I Wonder can support teams (big and small) to collect feedback quickly. Can be run online or face-to-face. A Miro template is attached below.

Mirna Smidt  from Trainers Toolbox

Self Check-in

A short daily reflection practice that boosts self-awareness, emotional clarity, and inner balance. By focusing attention on the body, emotions, thoughts, and energy, participants learn to recognize their needs and regulate their internal state more effectively.

Ideal for daily routines, mental well-being programs, and resilience-building workshops, this exercise supports emotional intelligence and mindful presence.

Liberating Structures

Caravan

You can quickly and effectively get and give help in a diverse group, organization, or community. Caravan gets rid of long large-group presentations and replaces them with several concise consultations made simultaneously to group members that have asked for help with a challenge.


A few individuals set up stations where they share a challenge and a consultation question. Often the challenge is directly or obliquely shared by others in the group. As small groups of consultants move from one station to another, their size makes it easy for people to connect with the client and visa versa. Clients learn how to ask productive questions and consultants learn how to be more effective coaches.

With Caravan everyone can quickly learn how challenges are being addressed and how new approaches might be adapted to their own situations.

Hyper Island

Reflection: Team

The purpose of reflecting as a team is for members to express thoughts, feelings and opinions about a shared experience, to build openness and trust in the team, and to draw out key learnings and insights to take forward into subsequent experiences. Team members generally sit in a circle, reflecting first as individuals, sharing those reflections with the group, then discussing the insights and potential actions to take out of the session. Use this session one or more times throughout a project or program.

Hyper Island

Hello Kitty

A simple and short group game all about trying to make each other crack a smile. Participants take turns being 'kitties' and 'puppies'. The puppies try to make the kitties crack a smile or laugh. The last kitty standing is the winner! An original from The Northern Quarter Agency.

Inspire Team

Disagree Without Debating

Time depends on the number of statements covered. This activity can be extended or shortened as needed. Any time for this activity must include time for introducing the activity, explaining the rules, aligning participants on the spectrum, allowing each participant to share their stories and perspectives, facilitating respectful discussion, and concluding the activity with reflection.

Liberating Structures

Generative Relationships STAR

You can help a group of people understand how they work together and identify changes that they can make to improve group performance. All members of the group diagnose current relationship patterns and decide how to follow up with action steps together, without intermediaries. The STAR compass tool helps group members understand what makes their relationships more or less generative. The compass used in the initial diagnosis can also be used later to evaluate progress in developing relationships that are more generative.