No cutting corners (just count them)
A simple exercise to get people to look around and share a laughter after some funny moments - suitable for remote teams as a quick energiser.
A simple exercise to get people to look around and share a laughter after some funny moments - suitable for remote teams as a quick energiser.
This activity is a perfect holiday-themed icebreaker or energizer that combines creativity, quick thinking, and festive cheer. It encourages engagement, collaboration, and lighthearted fun, making it ideal for team-building, holiday parties, or virtual gatherings. By using emojis, it taps into visual problem-solving skills while keeping the atmosphere playful and inclusive.
An Empathy Walk develops your capacity to “hold space” for someone who is very different from you and establish a relationship across a significant boundary. It is adapted from the work of MIT Professor Emeritus Ed Schein, who has shaped the field of organizational culture, learning, and leadership over the past 50 years.
For in-person groups who don't already know each other
Energiser pour se mettre en mouvement, nécessite de l'attention et être rapide et précis.
Parfait pour redémarrer une pause ou démarrer une activité.
A teamwork focused spin on the classic game, Musical Chairs. Participants must come up with creative ways to keep everybody "in" as chairs are removed!
A simple, quick-thinking energizer played in a circle where players must respond with the correct hand gestures to stay in the game!
Circle players up and let them know they will play catch, which is very easy. The difference is that the "ball" is a sound they make up in the moment and it will change with every throw to the next player
Player 1 "throws" by making a sound accompanied by a gesture/eye contact to indicate who they are throwing to
Player 2 "catches" by making the same sound back to player 1
Player 2 is then player 1 and creates a new sound to throw to a new player 2
Play for a few minutes and see how players adjust and relax. Pause midway if needed to help them along with key questions like "are you looking for a right or a cool sound?" or "how much are you in your head?"
Debrief:
What improved it and smoothed it out?
What did you have to let go of?
How risky did it feel?
Discussions can go in many directions, let the players discover their own answers.
Virtual Adaptation:
Number the players - make sure the numeral is in front of their name so it stays visible, ex 3 James, and have them "throw" to the next number.
OR
Have players call on one another before they "throw," ex "Mary, ooga boogah!"
Participants convey words to their partner without using their voice
Something fun to bring people away from their seat, get on their feet and knowing more about each other.
A madlib style image generator GPT for warmups and a fun intro to custom GPTs
Écouter les consignes du facilitateur et ce n'est pas facile si elle semble contradictoire.
Les consignes sont données en plusieurs phases (chaque phase 30s/60s) puis sont inversées et de nouvelles consignes sont ajoutées et elles sont aussi inversées.
Inspiré par Walk/Stop the Humour That Works