Energizer Workshop Activities
Methods (71)
Mad Tea/Calm Tea
In Mad Tea/Calm Tea, everyone rapidly completes sentences related to a shared challenge to quickly provoke a deeper set of reflections and strategic insights among group members. Mad Tea is the louder, more energetic face-to-face version, while Calm Tea is the quieter online alternative. They both get people thinking differently, sharing new ideas, and understanding different perspectives while generating fellowship and laughter. Both bring to life LS Principle #9, Engage in Seriously Playful Curiosity. The questions focus attention and produce a fresh understanding of strategic options and next steps.
Emoji Holiday Song Game
This activity is a perfect holiday-themed icebreaker or energizer that combines creativity, quick thinking, and festive cheer. It encourages engagement, collaboration, and lighthearted fun, making it ideal for team-building, holiday parties, or virtual gatherings. By using emojis, it taps into visual problem-solving skills while keeping the atmosphere playful and inclusive.
GeBALLte Online-Power - Aktivier mit Papier!
Diese Übung ist leicht umzusetzen und hat einen schnell eintretenden Effekt.
Musical Chairs (Teamwork Style)
A teamwork focused spin on the classic game, Musical Chairs. Participants must come up with creative ways to keep everybody "in" as chairs are removed!
I Am Statements
A short activity to help participants get to know each other and themselves better by quickly stripping away the default identities we carry.
Guess the words
Participants convey words to their partner without using their voice
Subprime Mortgage or Hurricane
Players get in groups of three and form a “house” with the end players raising their arms in a “roof” above the inside players. There are three commands that cause the players to move:
Was machst Du da?
Alle Teilnehmenden finden sich in Zweierteams zusammen und stehen sich gegenüber
Marche-Stop
Écouter les consignes du facilitateur et ce n'est pas facile si elle semble contradictoire.
Les consignes sont données en plusieurs phases (chaque phase 30s/60s) puis sont inversées et de nouvelles consignes sont ajoutées et elles sont aussi inversées.
Inspiré par Walk/Stop the Humour That Works
Calvinball!
Want to experience a fun, ever-change game? Bring a round of Calvinball to your next meeting - with a football, deckchairs, rackets, boomerangs, a deck of cards, a hula hoop, pens and paper (anything!) . . . and anyone can change the rules at any time.