Ball Point Game
Ihr wollt agile Prozesse spielerisch erlebbar machen? Dann hilft Euch das Ball Point Game, um agile Prozesse verständlicher zu machen. Ihr simuliert den agilen Produktionsprozess in mehreren Zyklen
Ihr wollt agile Prozesse spielerisch erlebbar machen? Dann hilft Euch das Ball Point Game, um agile Prozesse verständlicher zu machen. Ihr simuliert den agilen Produktionsprozess in mehreren Zyklen
Partners quickly form a sound & motion "sculpture" in response to a word that gets tossed to them, then word association continues.
You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.
A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside. Use this exercise when brainstorming ideas, developing a new product or service or creating a strategy or plan that will include others. Participants phone a co-worker and ask them questions relevant to the task. This quickly generates meaningful input from a range of “outside” perspectives. Often, participants will be surprised at how simple it was to solicit this input and how valuable it is to the process.
Mash-ups is a collaborative idea generation method in which participants come up with innovative concepts by combining different elements together. In a first step, participants brainstorm around different areas, such as technologies, human needs, and existing services. In a second step, they rapidly combine elements from those areas to create new, fun and innovative concepts. Mash-ups demonstrates how fast and easy it can be to come up with innovative ideas.
This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.
A brainstorming technique to generation product promotion ideas
A game to work with assumptions and to reflect on how things are being handled in the organisation. How do we learn from each other?
Blind Drawing is an icebreaker game where one person describes an object the other person must then draw with only verbal instructions as a guide.
Become a product owner and get feedback on your ultimate chocolate bar.