SessionLabFacilitation Techniques and Workshop Activities | Library | SessionLab

Library of facilitation techniques

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165 results
Heike Roettgers

Ball Point Game

Ihr wollt agile Prozesse spielerisch erlebbar machen? Dann hilft Euch das Ball Point Game, um agile Prozesse verständlicher zu machen. Ihr simuliert den agilen Produktionsprozess in mehreren Zyklen

Thiagi Group

Improved Solutions

You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.

Hyper Island

Rapid Research

A simple exercise that complements exploratory, discursive, and creative workshops with insights and opinions from outside. Use this exercise when brainstorming ideas, developing a new product or service or creating a strategy or plan that will include others. Participants phone a co-worker and ask them questions relevant to the task. This quickly generates meaningful input from a range of “outside” perspectives. Often, participants will be surprised at how simple it was to solicit this input and how valuable it is to the process.

Hyper Island

Mash-Up Innovation

Mash-ups is a collaborative idea generation method in which participants come up with innovative concepts by combining different elements together. In a first step, participants brainstorm around different areas, such as technologies, human needs, and existing services. In a second step, they rapidly combine elements from those areas to create new, fun and innovative concepts. Mash-ups demonstrates how fast and easy it can be to come up with innovative ideas.

Hyper Island

User Day-parting

This exercise supports a user-centred approach to product and service innovation. Teams create an imaginary user (a persona), map out an average day in his or her life, and identify the challenges that he or she experiences. Teams then use this to brainstorm new products or services that could help with those challenges. Finally, sketches or prototypes of the best ideas are quickly developed presented back to for feedback.

Dymitr Romanowski

Impact Effort Matrix for Software Requirements Prioritization

The Impact Effort Matrix allows prioritizing the implementation of requirements or product functionalities by considering the implementation cost and its impact on the product. Our proposed matrix is tailored to the process of Software Requirements Management and product development. Therefore, we understand Effort as the Implementation Cost, expressed in Scrum Points, and evaluate Impact while working with the matrix using group knowledge and intelligence or through the "Kano Model" exercise. The latter helps structure the discussion about Impact.