The Time Capsule
In order to work without "living in the past", this imaginative activity aims to face and release grief/loss by memorializing former best practices/values from previous workplaces/environments.
In order to work without "living in the past", this imaginative activity aims to face and release grief/loss by memorializing former best practices/values from previous workplaces/environments.
People compare something (e.g. themselves, their company, their team) to an object.
You can quickly and effectively share several innovations or useful programs that may lie hidden within a group, organization, or community. Shift & Share gets rid of long large-group presentations and replaces them with several concise descriptions made simultaneously to multiple small groups. A few individuals set up “stations” where they share in ten minutes the essence of their innovations that may be of value to others. As small groups move from one innovator’s station to another, their size makes it easy for people to connect with the innovator. They can quickly learn where and how new ideas are being used and how they might be adapted to their own situations. Innovators learn from the repetition, and groups can easily spot opportunities for creative mash-ups of ideas.
The Force Field Analysis game is a time-tested way to evaluate the forces that affect change which can ultimately affect our organizations. Making a deliberate effort to see the system surrounding change can help us steer the change in the direction we want it to move.
Encourage creative thinking and getting to know each other better with a short round of 'time travel' questions to each of your participants.
This simple group game is played in a circle. Participants repeatedly choose one other person to look at, hoping that person won’t be looking back at them. Whenever eye contact is made between two participants, both must shout wildly and lunge backward. They are then eliminated. The game generates laugher and boosts energy in a group.
If I give you a dollar and you give me a dollar, we both end up where we began. But if I give you an idea and you give me an idea, we end up with two ideas each, benefiting from a 100 percent return on our investment.
In One Will Get You Ten, we leverage this principle so that you and all other participants receive a 1000 percent return on your investment on ideas.
The exercise allows teams to examine multiple aspects of an event or project in order to form original ideas on how it can be enhanced in the future. Break free from the barriers of boring retrospective analysis strategies to discover how you can make your next project, meeting, conference a success.
After coming up with great ideas, the next challenge is figuring out the best way to make them happen. This exercise is one of many types of “scenario” games which can be used to test ideas and try out different approaches to bring them to life.
This is a simple method to prioritize actions as part of an action planning workshop, after a list of actions has been generated.
An activity to identify the direction in which your work should be moving.
Using multiple digital whiteboards, participants float to different whiteboards to add their thoughts, contributions, or questions. Final whiteboards are discussed and reviewed.