
Circles and Soup
The goal of the game is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.
The goal of the game is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.
In the Understanding Chain game, a group shifts from a content focus to an audience focus, and draws out a meaningful, linear structure for communication.
Who do you want to do what? Almost any endeavor of substantial impact requires seeking help from others. Developing a WHO + DO list is a simple way to scope out the undertaking.
Used as a post-session follow up or multiple session activity, participants share their action plan or project success. Results can be posted and discussed on a shared network or brought to a later live session (such as a review session or informal group catch up).
Show and Tell taps into the power of metaphors to reveal players’ underlying assumptions and associations around a topic
The aim of the game is to get a deeper understanding of stakeholders’ perspectives on anything—a new project, an organizational restructuring, a shift in the company’s vision or team dynamic.
This feedback method can apply to any activity, idea, work product, or action. By focusing on change as opposed to direct negatives, the group will be more likely to share its true assessment while also generating improvement ideas.
What made success possible? In less than one hour, a group of any size can generate the list of conditions that are essential for its success. You can liberate spontaneous momentum and insights for positive change from within the organization as “hidden” success stories are revealed. Positive movement is sparked by the search for what works now and by uncovering the root causes that make success possible.
A rapid game of name learning with probably a lot of funny moments. Besides it teaches particiapants how to communicate and strategize in an effective way without being explicit about these goals.
The objectives are to build group member relationships through verbal and nonverbal cue-sensing and effective adaptation to others' displayed emotions through entertaining and nonthreatening skits.