Library of facilitation techniques

find the right tool for your next session

1,622 results

Methods (1507)

Hyper Island

Take a Stand

This is a practical, dynamic and versatile method for groups to explore ideas and questions together. Something like a physical questionnaire; participants respond to questions by walking around the space and placing themselves on an imaginary line. This provides a starting point for reflection and discussion and brings teams together.

Gamestorming methods

Give and Take Matrix

The goal of this game is to map out the motivations and interactions among actors in a system. The actors, in this case, may be as small-scale as individuals who need to work together to accomplish a task, or as large-scale as organizations brought together for a long-term purpose. A give-and-take matrix is a useful diagnostic tool, and helps players explore how value flows through the group.

Andrea Beliczki

Making Lemonade

Try on a relentlessly positive, can-do attitude before tackling the big stuff. The proverb goes "If life gives you lemons, make lemonade." Practice the art of positive thinking to unlock creative ideas. Use this as a warm-up before brainstorming or to energize your team meetings.

Hyper Island

Apple-Drawing Ideation

The purpose of this simple exercise is to demonstrate three key principles useful for creativity and idea generation: quantity is a condition for quality; building on the ideas of others; the ideas we come up with are usually all the same. The format is simple, with small groups standing and drawing apples. At the end of the exercise, the whole group reflects and draws out learnings and reflections.

Gamestorming methods

Mission Impossible

In this exercise, participants take an existing design, process, or idea and change one foundational aspect that makes it “impossible” in function or feasibility. For example: “How do we build a house…in a day?”

Hyper Island

Systems Thinking: The Iceberg Model

Systems thinking is a way of approaching problems that asks how various elements within a system — which could be an ecosystem, an organization, or something more dispersed such as a supply chain — influence one another. Rather than reacting to individual problems that arise, a systems thinker will ask about relationships to other activities within the system, look for patterns over time, and seek root causes.

Hyper Island

Human Machine

This fast and physical group gets participants moving and working together in a way that generates energy and promotes collaboration. One at a time, members of the group become parts of the “machine”, each one making a distinct physical motion and a sound, until the whole group is working together in motion, as one human machine.