The Customer relationship matrix
identify with the team the list of customers and stakeholders. Cluster them in 3 categories depending on their closeness. Decide when you need to assess the quality of the relation per category.
identify with the team the list of customers and stakeholders. Cluster them in 3 categories depending on their closeness. Decide when you need to assess the quality of the relation per category.
Il Quadrante di Ofman è un semplice asse cartesiano che individua quattro sezioni,
ognuna di esse dedicate a una qualità o al suo opposto
It is also a good way to capitalise knowledge and for example introduce a new team member. You can also check this Airbus Community: https://sites.google.com/airbus.com/collaborationmadeawesome/home?pli=1
To become aware of how you, as an individual, make decisions with the team
Attività per attivare altri punti di vista, altre prospettive
Attività partecipata per identificare ostacoli, impedimenti al raggiungimento di un obiettivo o completamento di un processo, oppure per identificare ciò che non è apprezzato di un prodotto / servizio.
Ihr wollt agile Prozesse spielerisch erlebbar machen? Dann hilft Euch das Agile Point Game, um agile Prozesse verständlicher zu machen. Ihr simuliert den agilen Produktionsprozess in mehreren Zyklen.
Being right is not the end goal, being able to rationalize your choice is.
Circle players up and let them know they will play catch, which is very easy. The difference is that the "ball" is a sound they make up in the moment and it will change with every throw to the next player
Player 1 "throws" by making a sound accompanied by a gesture/eye contact to indicate who they are throwing to
Player 2 "catches" by making the same sound back to player 1
Player 2 is then player 1 and creates a new sound to throw to a new player 2
Play for a few minutes and see how players adjust and relax. Pause midway if needed to help them along with key questions like "are you looking for a right or a cool sound?" or "how much are you in your head?"
Debrief:
What improved it and smoothed it out?
What did you have to let go of?
How risky did it feel?
Discussions can go in many directions, let the players discover their own answers.
Virtual Adaptation:
Number the players - make sure the numeral is in front of their name so it stays visible, ex 3 James, and have them "throw" to the next number.
OR
Have players call on one another before they "throw," ex "Mary, ooga boogah!"
This activity can be used as an alternate to KWL. Specially hen some change is to be incorporated in the culture.
One player initiates with object work. The second player joins the scene by doing complementary object work, then verbally initiates by saying "You seem _______." Player 1 yes-ands, and so on.