Make up two groups, say A and B, with 2 to 8 individuals in each. The administrator should display and read out a problem statement. This is followed by the basic round table, which consists of steps 2 to 4.
Group A proposes an idea distant to the problem (which the administrator records on a flipchart).
Group B spends 2 minutes developing a realistic solution founded on this remote idea (the administrator records the solution on the flip-chart).
If Group B's solution is plausible they gain a point in this round, if not, the Group A obtains the point. (This appraisal must be kept light-hearted to avoid creating an atmosphere that is too competitive).
Although the groups could alternate roles after every round (steps 2-4), it would be quicker if they swapped every say, 5 rounds, this way Group A can contemplate their next remote idea whilst B are solving their previous one.
After a predefined period of time has lapsed (say 30 minutes), or a pre-agreed number of rounds, the game concludes and whichever group has the most points wins.
Afterwards the ideas are evaluated and appraised as required.
With a well-practiced group, the solution-generating step offers an opening to practice the skillful, speedy, off-the cuff use of creativity techniques.
Usual or Expected Outcomes: ideas and solutions
Source: Helmut Schlicksupp