IAF Methods

Force-Fit Game

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15 - 30 4 - 16
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Additional info

Goal

A warm up to find creative ideas and solutions

Attachments

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Materials

    Instructions

    Before

    Setting: flipchart

    During

    Make up two groups, say A and B, with 2 to 8 individuals in each. The administrator should display and read out a problem statement. This is followed by the basic round table, which consists of steps 2 to 4.
    Group A proposes an idea distant to the problem (which the administrator records on a flipchart).
    Group B spends 2 minutes developing a realistic solution founded on this remote idea (the administrator records the solution on the flip-chart).
    If Group B's solution is plausible they gain a point in this round, if not, the Group A obtains the point. (This appraisal must be kept light-hearted to avoid creating an atmosphere that is too competitive).
    Although the groups could alternate roles after every round (steps 2-4), it would be quicker if they swapped every say, 5 rounds, this way Group A can contemplate their next remote idea whilst B are solving their previous one.
    After a predefined period of time has lapsed (say 30 minutes), or a pre-agreed number of rounds, the game concludes and whichever group has the most points wins.
    Afterwards the ideas are evaluated and appraised as required.
    With a well-practiced group, the solution-generating step offers an opening to practice the skillful, speedy, off-the cuff use of creativity techniques.

    After

    Usual or Expected Outcomes: ideas and solutions

    Background

    Source: Helmut Schlicksupp

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