
The Stinky Fish Canvas
The Stinky Fish Canvas is a visual way to address the problems teams carry around: the longer we void the conversation, the stinkier our issues get.
The Stinky Fish Canvas is a visual way to address the problems teams carry around: the longer we void the conversation, the stinkier our issues get.
You can improve any solution by objectively reviewing its strengths and weaknesses and making suitable adjustments. In this creativity framegame, you improve the solutions to several problems. To maintain objective detachment, you deal with a different problem during each of six rounds and assume different roles (problem owner, consultant, basher, booster, enhancer, and evaluator) during each round. At the conclusion of the activity, each player ends up with two solutions to her problem.
Blind Drawing is an icebreaker game where one person describes an object the other person must then draw with only verbal instructions as a guide.
Using the Social Process Triangles created by the Institute of Cultural Affairs to identify a broad range of issues faced by a community, followed by the Consensus Workshop Method to see larger patterns of issues.
Inviting a paired walk is surprisingly effective in its simplicity. Going for a walk together increases trust and can help prepare the terrain for conflict resolution, while acting as an energizer at the same time. Make it hybrid-friendly by pairing a person in the room to one joining online!
The Anti-Problem game helps people get unstuck when they are at their wit’s end. It is most useful when a team is already working on a problem, but they’re running out of ideas for solutions. By asking players to identify ways to solve the problem opposite to their current problem, it becomes easier to see where a current solution might be going astray or where an obvious solution isn’t being applied.
In this fun and active group game, participants sit in a circle, with one person in the middle. The person in the middle asks different questions that force people to quickly get up and race to find another seat. One person is always left in the middle without a seat. The game is fast-paced and highly physical and quickly generates laughter. An effective game to promote group development or simply to boost energy.
This activity is for communication style module. This is better conducted post completing the part on communication styles (Communication styles - Passive, Aggressive & Assertive).
Which of these two values is more important among the employees in your organization?
Yes, you are right: Both of them are important. And comparing these two values is like comparing apples with oranges.
However, thinking about these values, discussing them, and placing them in a priority order makes them more tangible. Participants identify the highest-priority value among a set of employee values by comparing them two at a time.
This textra game incorporates these important facts:
It is easier to compare two different items at a time than to compare a larger number of items.
When we compare two items, we understand them at a deeper level.
People compare something (e.g. themselves, their company, their team) to an object.
Team energiser for a virtual classroom or web conference meeting