
Hero’s Journey Agenda
The Hero’s Journey Agenda is a unique and different way to lay out the agenda for a meeting or workshop that creates a sense of adventure and builds anticipation for the meeting.
The Hero’s Journey Agenda is a unique and different way to lay out the agenda for a meeting or workshop that creates a sense of adventure and builds anticipation for the meeting.
Spectrum mapping is designed to reveal the diversity of perspectives and options around any given topic and to organize them into a meaningful spectrum. It’s valuable because it unearths information that plays a role in attitudes and behaviours that otherwise may not be visible.
As a group is developing ideas in a brainstorming session, it may be useful to do a quick “reality check” on proposed ideas. In the NUF Test, participants rate an idea on three criteria: to what degree is it New, Useful, and Feasible?
Who do you want to do what? Almost any endeavor of substantial impact requires seeking help from others. Developing a WHO + DO list is a simple way to scope out the undertaking.
The goal of the game is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.
In the Understanding Chain game, a group shifts from a content focus to an audience focus, and draws out a meaningful, linear structure for communication.
The object of this game is to examine an issue from another perspective and find significance in the issue.
Show and Tell taps into the power of metaphors to reveal players’ underlying assumptions and associations around a topic
The aim of the game is to get a deeper understanding of stakeholders’ perspectives on anything—a new project, an organizational restructuring, a shift in the company’s vision or team dynamic.
This meeting starter is great because it lets people self-define, gives them a “personality” outside the typical work environment. Additionally,it gives participants quick snapshots of multiple players (since they see many cards as they’re being passed around), and it creates memorable visuals that give people conversation pieces as the meeting progresses.
This feedback method can apply to any activity, idea, work product, or action. By focusing on change as opposed to direct negatives, the group will be more likely to share its true assessment while also generating improvement ideas.
The goal of this game is to generate ideas with silent sticky note writing.
The object of this game is to introduce event participants to each other by co-creating a mural-sized, visual network of their connections.